Lefel 2 swyno
Amser Hudo: 1 acsiwn
Amrediad: 60 troedfedd
Cydrannau: G, S
Parhad: 1 minute
Rydych chi’n gwehyddu llinyn o eiriau sy’n tynnu eich sylw, gan achosi creaduriaid o’ch dewis y gallwch chi eu gweld o fewn cwmpas ac sy’n gallu eich clywed chi’n gwneud tafliad cynilo Doethder (cais achub Doethder). Mae unrhyw greadur na ellir ei swyno (swyno) yn llwyddo ar y cais achub hwn yn awtomatig, ac os ydych chi neu’ch cymdeithion yn ymladd yn erbyn creadur, mae ganddo fantais ar yr arbediad. Ar arbediad a fethwyd, mae gan y targed anfantais ar wiriadau Doethineb (Canfyddiad) a wneir i ganfod unrhyw greadur heblaw chi nes i’r swyn ddod i ben neu hyd nes na all y targed eich clywed mwyach. Daw’r swyn i ben os ydych yn analluog (dialu) neu os na allwch siarad mwyach.
You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a Wisdom saving throw (cais achub Doethder). Any creature that can’t be charmed (swyno) succeeds on this saving throw automatically, and if you or your companions are fighting a creature, it has advantage on the save. On a failed save, the target has disadvantage on Wisdom (Perception) checks made to perceive any creature other than you until the spell ends or until the target can no longer hear you. The spell ends if you are incapacitated (diallu) or can no longer speak.