Geiriadur

Crwydryn cy.md

Crwydryn (Ranger)

Nodweddion y Dosbarth

Fel crwydryn, mae gennych chi y nodweddion canlynol:

Pwyntiau Heini

Dis Heini: 1d10 pob lefel crwydryn

Pwyntiau Heini ar lefel 1: 10 + eich newidyn Cyfansoddiad

Pwyntiau Heini ar lefelau uwch: 1d10 (or 6) + eich newidyn Cyfansoddiad pob lefel crwydryn ar ol lefel 1

Hyfedreddau

Armwr: Armwr ysgafn, Armwr canolbwys, tarianau

Arfau Arfau syml, arfau marsial

Offer None

Cais achub Cryfder, Chwimder

Sgiliau: Dewiswch tri o Trin Anifeiliaid, Athletig, Mewnwelediad, Ymchwilio, Natur, Canfyddiad, Tawel, a Goroesi

Cyfarpar

Rydych chi’n dechrau gyda’r cyfarpar canlynol, yn ogystal â’r cyfarpar gan eich cefndir:

eng

You start with the following equipment, in addition to the equipment granted by your background:

Tabl- Y Crwydryn

Lefel Bonws Hyfedredd Features Swynau Hysbus Lefel 1 2 3 4 5
1 +2 Gelyn Ffafredig, Fforydd Naturiol - - - - - -
2 +2 Arddull Ymladd, Swyno 2 2 - - - -
3 +2 Archdeip Crwydryn, Ymwybyddiaeth Cyntefin 3 3 - - - -
4 +2 Cynydd Sgôr Gallu 3 3 - - - -
5 +3 Ymosodiad Ychwanegol 4 4 2 - - -
6 +3 Gwelliant i Gelyn Ffafredig a Fforio Naturiol 4 4 2 - - -
7 +3 Nodwedd Archdeip Crwydryn 5 4 3 - - -
8 +3 Cynydd Sgôr Gallu, Llam y Tir 5 4 3 - - -
9 +4 - 6 4 3 2 - -
10 +4 Gwelliant i Fforio Naturio, Cuddio yn yr Agored 6 4 3 2 - -
11 +4 Nodwedd Archdeip Crwydryn 7 4 3 3 - -
12 +4 Cynydd Sgôr Gallu 7 4 3 3 - -
13 +5 - 8 4 3 3 1 -
14 +5 Gwelliant i Gelyn Ffafredig, Diflannu 8 4 3 3 1 -
15 +5 Nodwedd Archdeip Crwydryn 9 4 3 3 2 -
16 +5 Cynydd Sgôr Gallu 9 4 3 3 2 -
17 +6 - 10 4 3 3 3 1
18 +6 Synhwyrau Gwyllt 10 4 3 3 3 1
19 +6 Cynydd Sgôr Gallu 11 4 3 3 3 2
20 +6 Lleiddiad y Gelyn 11 4 3 3 3 2

Gelyn Ffafredig (Favored Enemy)

Gan ddechrau ar lefel 1, mae gennych brofiad sylweddol o astudio, olrhain, hela, a hyd yn oed siarad â math penodol o elyn.

Dewiswch fath o elyn a ffafrir: gwyriant, bwyst, nefolydd, adeilydd, draig, elementydd, tylwyth, diawl, cewri, bwystfil, llaid, planhigion, neu anfarwol. Fel arall, gallwch ddewis dwy ras o dynolydd (fel udfil ac orc) fel gelynion ffafriol.

Mae gennych fantais ar wiriadau Doethder (Goroesi) i olrhain eich hoff elynion, yn ogystal ag ar wiriadau Deallusrwydd i atgofio gwybodaeth amdanynt.

eng

Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.

Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.

You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence (Deallusrwydd) checks to recall information about them.

Pan fyddwch chi’n ennill y nodwedd hon, rydych chi hefyd yn dysgu un iaith o’ch dewis sy’n cael ei siarad gan eich elyn ffafriedig, os ydyn nhw’n siarad un o gwbl.

Rydych chi’n dewis un gelyn ffafriedig ychwanegol, yn ogystal ag iaith gysylltiedig, ar lefel 6 a 14. Wrth i chi ennill lefelau, dylai eich dewisiadau adlewyrchu’r mathau o angenfilod rydych chi wedi dod ar draws ar eich anturiaethau.

eng

When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.

You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.

Fforio Naturio (Natural Explorer)

Rydych chi’n arbennig o gyfarwydd ag un math o amgylchedd naturiol ac yn fedrus wrth deithio a goroesi mewn rhanbarthau o’r fath. Dewiswch un math o dir a ffafrir: arctig, arfordir, anialwch, coedwig, glaswelltir, mynydd neu gors. Pan fyddwch chi’n gwneud gwiriad Deallusrwydd neu Doethder yn ymwneud â’ch hoff dir, mae eich bonws hyfedredd yn cael ei ddyblu os ydych chi’n defnyddio sgil rydych chi’n hyddysg ynddo.

Wrth deithio am awr neu fwy yn eich hoff dir, byddwch yn cael y buddion canlynol:

Rydych chi’n dewis mathau ychwanegol o dir a ffefrir ar lefel 6 a 10.

eng

You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence (Deallusrwydd) or Wisdom (Doethder) check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.

While traveling for an hour or more in your favored terrain, you gain the following benefits:

You choose additional favored terrain types at 6th and 10th level.

Arddull Ymladd (Fighting Style)

Ar lefel 2, rydych chi’n mabwysiadu arddull arbennig o ymladd fel eich arbenigedd. Dewiswch un o’r opsiynau canlynol. Ni allwch gymryd opsiwn Arddull Ymladd fwy nag unwaith, hyd yn oed os cewch ddewis eto yn ddiweddarach.

eng

At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

Saethyddiaeth (Archery)

Mae gennych chi bonws +2 i ymosod ar cais ymosod rydych chi’n eu gwneud ag arfau taflu.

eng

You gain a +2 bonus to attack rolls you make with ranged weapons.

Amddiffyn (Defense)

Tra’ch bod chi’n gwisgo arfwisg, rydych chi’n ennill bonws +1 i AC.

eng

While you are wearing armor, you gain a +1 bonus to AC.

Gornestiaeth (Dueling)

Pan fyddwch chi’n gwisgo arf sgarmes mewn un llaw a dim arfau eraill, rydych chi’n ennill bonws +2 i difrod gyda’r arf hwnnw.

eng

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Ymladd a Dau Arf (Two-Weapon Fighting)

Pan fyddwch chi’n ymosod gyda dau arf, gallwch chi ychwanegu eich addasydd gallu i ddifrod yr ail ymosodiad.

eng

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Swyno

Erbyn i chi gyrraedd lefel 2, rydych chi wedi dysgu defnyddio hud natur i llunio swynau, yn union fel y mae derwydd yn ei wneud. Gweler y rheolau cyffredinol ar gyfer swyno a’r rhestr swynau ceidwad.

eng

By the time you reach 2nd level, you have learned to use the magical essence of nature to cast spells, much as a druid does. See the general rules for spellcasting and the ranger spell list.

Spell Slots

Mae’r tabl Crwydryn yn dangos faint o slotiau swyno sydd gennych i llunio eich swynau crwydryn o lefel 1 ac uwch. I llunio un o’r swynau hyn, rhaid i chi wario slot o lefel y swyn neu uwch. Rydych chi’n adennill yr holl slotiau swyno a wariwyd pan fyddwch chi’n gorffen saib hir.

Er enghraifft, os ydych yn gwybod y swyn lefel 1 cyfeillio anifail a mae gennych slotau swyno lefel 1 a lefel 2 ar gael, gallwch gastio cyfeillio anifail gan ddefnyddio’r naill slot neu’r llall.

eng

The Ranger table shows how many spell slots you have to cast your ranger spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 1st-level spell animal friendship (cyfeillio anifail) and have a 1st-level and a 2nd-level spell slot available, you can cast animal friendship (cyfeillio anifail) using either slot.

Spells Known of 1st Level and Higher

Rydych chi’n gwybod dau swyn lefel 1 o’ch dewis o restr swynau crwydryn.

Mae colofn Spells Know yn y tabl Crwydryn yn dangos pryd rydych chi’n dysgu mwy o swynau crwydryn o’ch dewis. Rhaid i bob un o’r swynau hyn fod ar lefel y mae gennych slotiau swyno ar ei chyfer. Er enghraifft, pan fyddwch chi’n cyrraedd lefel 5 yn y dosbarth hwn, gallwch chi ddysgu un swyn newydd o lefel 1 neu 2.

Yn ogystal, pan fyddwch chi’n ennill lefel yn y dosbarth hwn, gallwch ddewis un o’r swynau crwydryn rydych chi’n eu hadnabod a rhoi swyn arall yn ei le o’r rhestr swynau crwydryn, sydd hefyd yn gorfod bod o lefel y mae gennych chi slotiau swyno ar ei chyfer.

eng

You know two 1st-level spells of your choice from the ranger spell list.

The Spells Known column of the Ranger table shows when you learn more ranger spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level.

Additionally, when you gain a level in this class, you can choose one of the ranger spells you know and replace it with another spell from the ranger spell list, which also must be of a level for which you have spell slots.

Spellcasting Ability

Doethder yw eich gallu swyno ar gyfer eich swynau Crwydryn, gan fod eich swyno yn dibynnu ar eich deallusrwydd o natur. Rydych chi’n defnyddio’ch Doethder pryd bynnag y bydd swyn crwydryn yn cyfeirio at eich gallu i swyno. Yn ogystal, rydych chi’n defnyddio’ch addasydd Doethder wrth benderfynu’r DC ar gyfer cais arbed ar gyfer swynau clerig rydych chi’n ei llunio ac wrth wneud ymosodiad gydag un.

DC Arbed Swyn = 8 + eich bonws hyfedr + eich addasydd Doethder.

**Gallu Ymosod Swyn* = eich bonws hyfedr + eich addasydd Doethder.

eng

Wisdom (Doethder) is your spellcasting (swyno) ability for your ranger spells, since your magic draws on your attunement to nature. You use your Wisdom (Doethder) whenever a spell refers to your spellcasting (swyno) ability. In addition, you use your Wisdom (Doethder) modifier when setting the saving throw DC for a ranger spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Wisdom (Doethder) modifier

Spell attack modifier = your proficiency bonus + your Wisdom (Doethder) modifier

Archdeip Crwydryn (Ranger Archetype)

Ar lefel 3, rydych chi’n dewis archdeip rydych chi’n ymdrechu i’w efelychu: Helydd neu Meistr y Bwyst, y ddau wedi’u nodi ar ddiwedd disgrifiad y dosbarth. Mae eich dewis yn rhoi nodweddio pellch ar lefel 3, 7, 11 ac 15.

eng

At 3rd level, you choose an archetype that you strive to emulate: Hunter or Beast Master, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level.

Ymwybyddiaeth Cyntefin (Primeval Awareness)

Gan ddechrau ar lefel 3, gallwch ddefnyddio’ch acsiwn a gwario un slot swyno crwydryn i ganolbwyntio’ch ymwybyddiaeth ar y tir o’ch cwmpas. Am 1 munud fesul lefel o’r slot swyno rydych chi’n ei wario, gallwch chi synhwyro a yw’r mathau canlynol o greaduriaid yn bresennol o fewn milltir i chi (neu o fewn hyd at 6 milltir os ydych chi yn eich amgylchedd ffafriedig): gwyriant, nefolydd, draig, elementydd, tylwyth, diawl, ac anfarwol. Nid yw’r nodwedd hon yn datgelu lleoliad na rhif y creaduriaid.

eng

Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.

Cynydd Sgôr Gallu

Pan rydych chi’n cyraedd lefel 4, ac eto ar lefel 8, 12, 16, a 19, gallwch gynyddu un sgôr gallu o’ch dewis gan 2, neu gallwch gynyddu dwy sgôr gallu o’ch dewis gan 1. Gallwch chi ddim cynyddu sgôr gallu uwch na 20 gan ddefnyddio’r nodwedd hon.

eng

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

Ymosodiad Ychwanegol

Gan ddechrau ar lefel 5, gallwch ymosod ddwywaith, yn lle unwaith, pryd bynnag y byddwch yn cymryd yr acsiwn ymosodiad ar eich tro.

eng

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Llam y Tir (Land’s Stride)

Gan ddechrau ar lefel 6, nid yw symud trwy dir anodd anhudol yn costio symudiad ychwanegol i chi. Gallwch hefyd basio trwy blanhigion anhudol heb arafu a heb gymryd difrod oddi wrthynt os oes ganddynt ddrain, pigau, neu berygl tebyg.

Yn ogystal, mae gennych fantais ar cais arbed yn erbyn planhigion sy’n cael eu creu neu eu trin yn hudol i rwystro symudiad, fel y rhai a grëwyd gan y swyn amrwydo.

eng

Starting at 8th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slow (arafu)ed by them and without taking damage from them if they have thorns, spines, or a similar hazard.

eng

In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.

Cuddio yn yr Agored (Hide in Plain Sight)

Gan ddechrau ar lefel 10, gallwch chi dreulio 1 munud yn creu cuddliw i chi’ch hun. Rhaid i chi gael mynediad i fwd ffres, baw, planhigion, huddygl, a deunyddiau naturiol eraill ar gyfer creu eich cuddliw.

Unwaith y byddwch wedi’ch cuddliwio fel hyn, gallwch geisio cuddio trwy wasgu’ch hun i fyny yn erbyn arwyneb solet, fel coeden neu wal, sydd o leiaf mor dal a llydan ag yr ydych chi. Byddwch yn ennill bonws +10 i sieciau Chwimder (Tawel) cyn belled â’ch bod yn aros yno heb symud na chymryd acsiwn. Unwaith y byddwch chi’n symud neu’n cymryd acsiwn neu ymatebion, rhaid i chi guddliwio’ch hun eto i gael y budd hwn.

eng

Starting at 10th level, you can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.

Once you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Chwimder) (Stealth (Tawel)) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.

Diflannu (Vanish)

Gan ddechrau ar lefel 14, gallwch ddefnyddio’r weithred Cuddio fel gweithred bonws ar eich tro. Hefyd, ni allwch gael eich olrhain trwy ddulliau anhudol, oni bai eich bod yn dewis gadael llwybr.

eng

Starting at 14th level, you can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.

Synhwyrau Gwyllt (Feral Senses)

Ar lefel 18, rydych chi’n ennill synhwyrau rhagorol sy’n helpu chi i frwydro yn erbyn creaduriaid na allwch eu gweld. Pan fyddwch chi’n ymosod ar greadur na allwch ei weld, nid yw’ch anallu i’w weld yn gosod anfantais ar eich rholiau ymosod yn ei erbyn.

Rydych hefyd yn ymwybodol o leoliad unrhyw greadur anweledig o fewn 30 troedfedd i chi, ar yr amod nad yw’r creadur wedi’i guddio oddi wrthych ac nad ydych wedi’ch dallu na’ch byddaru.

eng

At 18th level, you gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.

You are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.

Lleiddiad y Gelyn (Foe Slayer)

Ar lefel 20, rydych chi’n dod yn heliwr heb ei ail. Unwaith ar eich tro, gallwch ychwanegu eich addasydd Doethder i’r rhol ymosod neu difrod ymosodiad yn erbyn un o’ch elynion ffafriedig. Gallwch ddewis defnyddio’r nodwedd hon cyn neu ar ôl y rhol, ond cyn i unrhyw effeithiau o’r rhol gael eu cymhwyso.

eng

At 20th level, you become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.

Archdeipau Crwydryn (Ranger Archetypes)

Mae gan ddelfryd y crwydryn ddau agwedd clasurol: yr Helydd ac Meistr y Bwyst.

eng

The ideal of the ranger has two classic expressions: the Hunter and the Beast Master.

Helydd (Hunter)

Mae efelychu yr archdeip Helydd yn golygu bod yn rhwystr rhwng gwareiddiad a dychryn yr anialwch. Wrth i chi gerdded llwybr yr Heliwr, rydych chi’n dysgu technegau arbenigol ar gyfer ymladd y bygythiadau rydych chi’n wynebu, o ogwrau a llu o orcau i gewri anferth a dreigiau dychrynllyd.

eng

Emulating the Hunter archetype means accepting your place as a bulwark between civilization and the terrors of the wilderness. As you walk the Hunter’s path, you learn specialized techniques for fighting the threats you face, from rampaging ogres and hordes of orcs to towering giants and terrifying dragons.

Ysglyfaeth yr Helydd (Hunter’s Prey)

Ar lefel 3, byddwch yn ennill un o’r nodweddion canlynol o’ch dewis.

Lleiddiad Anferthyn. Gall eich dycnwch ddifetha’r gelynion mwyaf pwerus. Pan fyddwch chi’n taro creadur gydag ymosodiad arf, mae’r creadur yn cymryd difrod 1d8 ychwanegol os yw’n is na’i uchafswm pwynt taro. Dim ond unwaith y tro y gallwch chi ddelio â’r difrod ychwanegol hwn.

*Lladdwr Cawr. Pan fydd creadur mawr neu fwy o fewn 5 troedfedd i chi yn taro neu’n methu ag ymosodiad, gallwch ddefnyddio’ch ymateb i ymosod ar y creadur hwnnw yn syth ar ôl ei ymosodiad, ar yr amod eich bod yn gallu gweld y creadur.

Trechydd yr Haid. Unwaith ar bob un o’ch troeon pan fyddwch chi’n gwneud ymosodiad arf, gallwch chi wneud ymosodiad arall gyda’r un arf yn erbyn creadur gwahanol sydd o fewn 5 troedfedd i’r targed gwreiddiol ac o fewn cyraedd eich arf.

eng

At 3rd level, you gain one of the following features of your choice.

Colossus Slayer. Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it’s below its hit point maximum. You can deal this extra damage only once per turn.

Giant Killer. When a Large or larger creature within 5 feet of you hits or misses you with an attack, you can use your reaction to attack that creature immediately after its attack, provided that you can see the creature.

Horde Breaker. Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.

Tactegau Amddiffynnol (Defensive Tactics)

Ar lefel 7, byddwch yn ennill un o’r nodweddion canlynol o’ch dewis.

Dihangwch yr Haidd. Mae ymosodiadau cyfleus yn eich erbyn yn cael eu gwneud dan anfantais.

Amddiffyniad Aml-ymosodiad. Pan fydd creadur yn eich taro ag ymosodiad, rydych chi’n ennill bonws +4 i AC yn erbyn pob ymosodiad dilynol mae’r creadur yn gwneud am weddill y tro.

Steel Will. Mae gennych fantais ar cais arbed yn erbyn cael eich dychryn.

eng

At 7th level, you gain one of the following features of your choice.

Escape the Horde. Opportunity attacks against you are made with disadvantage.

Multiattack Defense. When a creature hits you with an attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn.

Steel Will. You have advantage on saving throws against being frightened.

Aml-ymosodiad (Multiattack)

Ar lefel 11, byddwch yn ennill un o’r nodweddion canlynol o’ch dewis.

Foli. Gallwch ddefnyddio’ch acsiwn i wneud ymosodiad taflu yn erbyn unrhyw nifer o greaduriaid o fewn 10 troedfedd i bwynt y gallwch ei weld o fewn cyraedd eich arf. Rhaid i chi gael bwledi ar gyfer pob targed, yn ôl yr arfer, ac rydych chi’n gwneud rhol ymosod ar wahân ar gyfer pob targed.

Ymosodiad Chwyrlwynt. Gallwch ddefnyddio’ch gweithred i wneud ymosodiad sgarmes yn erbyn unrhyw nifer o greaduriaid o fewn 5 troedfedd i chi, gyda rholyn ymosod ar wahân ar gyfer pob targed.

eng

At 11th level, you gain one of the following features of your choice.

Volley. You can use your action to make a ranged attack against any number of creatures within 10 feet of a point you can see within your weapon’s range. You must have ammunition for each target, as normal, and you make a separate attack roll for each target.

Whirlwind Attack. You can use your action to make a melee attack against any number of creatures within 5 feet of you, with a separate attack roll for each target.

Superior Hunter’s Defense

Ar lefel 15, byddwch yn ennill un o’r nodweddion canlynol o’ch dewis.

Dihangu (Evasion). Pan fyddwch chi o dan effaith fel anadl danllyd draig goch neu bollt mellt, sy’n eich galluogi i wneud cais arbed Chwimder i gymryd dim ond hanner difrod, ni fyddwch yn cymryd unrhyw ddifrod yn lle hynny. Os byddwch yn llwyddo ar y cais arbed, a dim ond hanner difrod os byddwch yn methu.

Sefwch yn Erbyn y Llanw. Pan fydd creadur gelyniaethus yn methu ag ymosodiad sgarmes, gallwch ddefnyddio’ch ymateb i orfodi’r creadur hwnnw i ailadrodd yr un ymosodiad yn erbyn creadur arall (heblaw ei hun) o’ch dewis.

Osgoi Rhyfeddol. Pan fydd ymosodydd y gallwch chi ei weld yn eich taro ag ymosodiad, gallwch ddefnyddio’ch ymateb i haneru difrod yr ymosodiad yn eich erbyn.

eng

At 15th level, you gain one of the following features of your choice.

Evasion. When you are subjected to an effect, such as a red dragon’s fiery breath or a lightning bolt spell, that allows you to make a Dexterity (Chwimder) saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Stand Against the Tide. When a hostile creature misses you with a melee attack, you can use your reaction to force that creature to repeat the same attack against another creature (other than itself) of your choice.

Uncanny Dodge. When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.