Fel clerig, mae gennych chi y nodweddion canlynol:
Dis Heini: 1d8 pob lefel clerig
Pwyntiau Heini ar lefel 1: 8 + eich newidyn Cyfansoddiad
Pwyntiau Heini ar lefelau uwch: 1d8 (neu 5) + eich newidyn Cyfansoddiad pob lefel clerig ar ol lefel 1
Armwr: Armwr ysgafn, Armwr canolbwys, tarianau
Arfau: Arfau syml
Offer: Dim
Cais achub: Doethder, Presenoldeb
Sgiliau: Dewiswch dau o Hanes, Mewnwelediad, Meddygaeth, Perswadio, a Chrefydd
Rydych chi’n dechrau gyda’r cyfarpar canlynol, yn ogystal â’r cyfarpar gan eich cefndir:
You start with the following equipment, in addition to the equipment granted by your background:
- (a) a mace or (b) a warhammer (if proficient)
- (a) scale mail, (b) leather armor, or (c) chain mail (if proficient)
- (a) a light crossbow and 20 bolts or (b) any simple weapon
- (a) a priest’s pack or (b) an explorer’s pack
- A shield and a holy symbol
Tabl- Y Clerig
Lefel | Bonws hyfedredd | Nodweddion | Swyngyfaredd hysbys | Lefel 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | +2 | Swyno, Maes Dwyfol | 3 | 2 | - | - | - | - | - | - | - | - |
2 | +2 | Sianelu Dwyfol (1/saib), Nodwedd Maes Dwyfol | 3 | 3 | - | - | - | - | - | - | - | - |
3 | +2 | - | 3 | 4 | 2 | - | - | - | - | - | - | - |
4 | +2 | Cynydd Sgôr Gallu | 4 | 4 | 3 | - | - | - | - | - | - | - |
5 | +3 | Dinistrio’r Anfarwol (CR 1/2) | 4 | 4 | 3 | 2 | - | - | - | - | - | - |
6 | +3 | Sianelu Dwyfol (2/saib), Nodwedd Maes Dwyfol | 4 | 4 | 3 | 3 | - | - | - | - | - | - |
7 | +3 | - | 4 | 4 | 3 | 3 | 1 | - | - | - | - | - |
8 | +3 | Cynydd Sgôr Gallu, Dinistrio’r Anfarwol (CR 1), Nodwedd Maes Dwyfol | 4 | 4 | 3 | 3 | 2 | - | - | - | - | - |
9 | +4 | - | 4 | 4 | 3 | 3 | 3 | 1 | - | - | - | - |
10 | +4 | Cyfryngiad Dwyfol | 5 | 4 | 3 | 3 | 3 | 2 | - | - | - | - |
11 | +4 | Dinistrio’r Anfarwol (CR 2) | 5 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
12 | +4 | Cynydd Sgôr Gallu | 5 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
13 | +5 | - | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
14 | +5 | Dinistrio’r Anfarwol (CR 3) | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
15 | +5 | - | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |
16 | +5 | Cynydd Sgôr Gallu | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |
17 | +6 | Dinistrio’r Anfarwol (CR 4), Nodwedd Maes Dwyfol | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
18 | +6 | Sianelu Dwyfol (3/saib) | 5 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
19 | +6 | Cynydd Sgôr Gallu | 5 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
20 | +6 | Gwellhad Cyfryngiad Dwyfol | 5 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
Fel sianel ar gyfer pwer dwyfol, gallwch chi llunio swynau clerig.
As a conduit for divine power, you can cast cleric spells.
Ar lefel 1, rydych chi’n gwybod tri swyngyfaredd o’ch dewis o’r rhestr swyno clerig. Rydych chi’n dysgu swyngyfaredd clerig ychwanegol o’ch dewis ar lefelau uwch, fel y dangosir yn y golofn swyngyfaredd hysbys yn y tabl clerig.
At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.
Mae’r tabl Clerig yn dangos faint o slotiau swyno sydd gennych i llunio eich swynau clerigol o lefel 1 ac uwch. I llunio un o’r swynau hyn, rhaid i chi wario slot o lefel y swyn neu uwch. Rydych chi’n adennill yr holl slotiau swyn a wariwyd pan fyddwch chi’n gorffen saib hir.
Rydych chi’n paratoi’r rhestr o swynau clerig sydd ar gael i chi eu llunio, gan ddewis o’r rhestr swynau clerig. Pan fyddwch chi’n gwneud hynny, dewiswch nifer o swynau clerig sy’n cyfateb i’ch addasydd Doethder + eich lefel clerigol (o leiaf un swyn). Rhaid i’r swynau fod ar lefel y mae gennych slotiau swyno ar ei chyfer.
Er enghraifft, os ydych yn glerig lefel 3, mae gennych bedwar slot lefel 1 a dwy slot lefel 2. Gyda Doethder o 16, gall eich rhestr o swynion parod gynnwys chwe chyfnod o lefel 1 neu 2, mewn unrhyw gyfuniad. Os byddwch chi’n paratoi’r swynau lefel 1 gwella clwyfau, gallwch chi ei llunio gan ddefnyddio slot lefel 1 neu 2. Nid yw llunio swynau yn ei dynnu oddi ar eich rhestr o swynion parod.
Gallwch newid eich rhestr o swynau parod pan fyddwch chi’n gorffen saib hir. Mae paratoi rhestr newydd o swyanu clerig yn gofyn am dreulio amser yn gweddïo a myfyrio: o leiaf 1 munud fesul lefel swyn ar gyfer pob swyn ar eich rhestr.
The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom (Doethder) modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.
For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom (Doethder) of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds (adfer niwed), you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.
You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.
Doethder yw eich gallu swyno ar gyfer eich swynau clerigol. Daw grym dy swynion o’th ymroddiad i’th ddwyfoldeb. Rydych chi’n defnyddio’ch Doethder pryd bynnag y bydd swyn clerig yn cyfeirio at eich gallu i swyno. Yn ogystal, rydych chi’n defnyddio’ch addasydd Doethder wrth benderfynu’r DC ar gyfer cais arbed ar gyfer swynau clerig rydych chi’n ei llunio ac wrth wneud ymosodiad gydag un.
Wisdom (Doethder) is your spellcasting (swyno) ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom (Doethder) whenever a cleric spell refers to your spellcasting (swyno) ability. In addition, you use your Wisdom (Doethder) modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.
DC Arbed Swyn = 8 + eich bonws hyfedr + eich addasydd Doethder.
**Gallu Ymosod Swyn* = eich bonws hyfedr + eich addasydd Doethder.
Gallwch chi llunio unrhyw swyn clerig os oes gan y swyn hwnnw’r tag defodol ac rydych chi wedi paratoi’r swyn.
You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.
Gallwch defnyddio symbol sanctaidd fel ffocws swyno i lunio eich swynau clerig.
You can use a holy symbol as a spellcasting focus for your cleric spells.
Dewiswch un parth sy’n gysylltiedig â’ch dwyfoldeb: Gwybodaeth, Bywyd, Goleuni, Natur, Tymestl (Tempest), Twyllo, neu Ryfel. Mae manylion pob maes isod, ac mae pob un yn rhoi enghreifftiau o dduwiau sy’n gysylltiedig ag ef. Mae eich dewis yn rhoi nodweddion maes a nodweddion eraill i chi pan fyddwch chi’n ei ddewis ar lefel 1. Mae hefyd yn rhoi ffyrdd ychwanegol i chi ddefnyddio Sianelu Dwyfol pan fyddwch chi’n ennill y nodwedd honno ar lefel 2, a buddion ychwanegol ar lefelau 6, 8, ac 17.
Choose one domain related to your deity: Knowledge, Life, Light, Nature, Tempest, Trickery, or War. Each domain is detailed at the end of the class description, and each one provides examples of gods associated with it. Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.
Mae gan bob maes restr o swynion - ei swynau maes - y byddwch yn eu hennill ar y lefelau clerig a nodir yn y disgrifiad maes. Unwaith y byddwch chi’n ennill swyn parth, mae’r swyn yma wastad wedi ei baratoi, ac nid yw’n cyfri yn erbyn nifer y swynau y gallwch chi eu paratoi bob dydd.
Os oes gennych swynau maes nad yw’n ymddangos ar y rhestr swynau clerig, mae’r swynau hynny yn swynau clerig i chi.
Each domain has a list of spells - its domain spells - that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day.
If you have a domain spell that doesn’t appear on the cleric spell list, the spell is nonetheless a cleric spell for you.
Ar lefel 2, rydych chi’n ennill y gallu i sianelu egni dwyfol yn uniongyrchol o’ch dwyfoldeb, gan ddefnyddio’r egni hwnnw i llunio effeithiau hudol. Rydych chi’n dechrau gyda dwy effaith o’r fath: Troi’r Anfarwol ac effaith arall sy’n dibynnu ar eich maes. Mae rhai parthau yn rhoi effeithiau ychwanegol are lefelau uwch, fel y nodir yn y disgrifiad maes.
Pan fyddwch chi’n defnyddio’ch gallu Sianelu Dwyfol, rydych chi’n dewis pa effaith i’w llunio. Yna rhaid i chi orffen saib byr neu hir i ddefnyddio Sianelu Dwyfol eto.
Mae rhai effeithiau Sianelu Dwyfol yn gofyn am cais arbed. Pan fyddwch chi’n defnyddio effaith o’r fath o’r dosbarth hwn, mae’r DC yn cyfateb i’ch DC Arbed Swyn.
Gan ddechrau ar y lefel 6, gallwch ddefnyddio’ch Diwinyddiaeth Sianel ddwywaith rhwng seibiau, ac yn dechrau ar lefel 18, gallwch ei ddefnyddio deirgwaith rhwng seibiau. Pan fyddwch chi’n gorffen saib byr neu hir, byddwch chi’n adennill eich defnyddiau sydd wedi ei wario.
At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.
When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.
Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.
Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.
Fel acsiwn, rydych chi’n cyflwyno’ch symbol sanctaidd ac yn siarad gweddi yn ceryddu’r anfarwol. Rhaid i bob anfarwol a all eich gweld neu eich clywed o fewn 30 troedfedd i chi wneud cais achyb Doethder. Os bydd y creadur yn methu’r cais, mae nhw wedi ei droi am un munud neu nes i nhw gymryd unrhyw ddifrod.
Rhaid i greadur sydd wedi troi dreulio ei dro yn ceisio symud mor bell oddi wrthych ag y gall, ac ni all dewis symud i safle o fewn 30 troedfedd i chi. Hefy, ni all gymryd ymatebion. Ar gyfer ei acsiwn, gall ddefnyddio’r acswin Rhuthro yn unig neu geisio dianc rhag effaith sy’n ei atal rhag symud. Os nad oes unrhyw le i symud, gall y creadur ddefnyddio’r acsiwn Osgoi.
As an action, you present your holy symbol (glyff) and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom (Doethder) saving throw. If the creature fails its saving throw, it is turned am un munud or until it takes any damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
Pan rydych chi’n cyraedd lefel 4, ac eto ar lefel 8, 12, 16, a 19, gallwch gynyddu un sgôr gallu o’ch dewis gan 2, neu gallwch gynyddu dwy sgôr gallu o’ch dewis gan 1. Gallwch chi ddim cynyddu sgôr gallu uwch na 20 gan ddefnyddio’r nodwedd hon.
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
Gan ddechrau ar lefel 5, pan fydd creadur anfarwol yn methu ei cais arbed yn erbyn eich nodwedd Troi’r Anfarwol, caiff y creadur ei ddinistrio ar unwaith os yw ei sgôr her yn gafartal i neu’n is na throthwy penodol, fel y dangosir yn y tabl isod.
Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table.
Tabl - Dinistrio’r Anfarwol
Lefel Clerig | Dinistrio Anfarwol gyda CR o … |
---|---|
5th | 1/2 neu llai |
8th | 1 neu llai |
11th | 2 neu llai |
14th | 3 neu llai |
17th | 4 neu llai |
Gan ddechrau ar lefel 10, gallwch alw ar eich dwyfoldeb i ymyrryd ar eich rhan pan mae angen difrifol.
Mae gofyn am cymorth eich duw yn cymrud acsiwn. Disgrifiwch y cymorth yr ydych yn gofyn am, a rholiwch ddis canraddol. Os ydych chi’n rholio rhif sy’n gyfartal neu’n is na’ch lefel glerig, mae eich dwyfoldeb yn cyfryngu. Y DM sy’n dewis natur yr cyfryngiad; byddai effaith unrhyw swyn clerig neu swyn maes clerig yn briodol.
Os yw’ch dwyfoldeb yn cyfryngu, ni allwch ddefnyddio’r nodwedd hon eto am 7 diwrnod. Fel arall, gallwch ei ddefnyddio eto ar ôl i chi orffen saib hir.
Ar lefel 20, mae eich galwad am ymyrraeth yn llwyddo’n awtomatig, nid oes angen rholio.
Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.
Imploring your deity’s aid (cymorth) requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.
If your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.
At 20th level, your call for intervention succeeds automatically, no roll required.
Mae’r maes Bywyd yn canolbwyntio ar yr egni cadarnhaol bywiog - un o rymoedd sylfaenol y bydysawd - sy’n cynnal pob bywyd. Mae duwiau bywyd yn hybu bywiogrwydd ac heini trwy iacháu cleifion a’r clwyfedig, gofalu am rai mewn angen, a gyrru ymaith luoedd marwolaeth ac anfarwolaeth. Gall bron unrhyw dduwdod di-drwg hawlio dylanwad dros y maes hwn, yn enwedig duwiau amaethyddol (fel Chauntea, Arawai, a Demeter), duwiau haul (fel Lathander, Pelor, a Re-Horakhty), duwiau iachâd neu dioddefgarwch (fel Ilmater, Mishakal, Apollo, a Dian Cécht), a duwiau cartref a chymuned (fel Hestia, Hathor, a Boldrei).
The Life domain focuses on the vibrant positive energy-one of the fundamental forces of the universe-that sustains all life. The gods of life promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-evil deity can claim influence over this domain, particularly agricultural deities (such as Chauntea, Arawai, and Demeter), sun gods (such as Lathander, Pelor, and Re-Horakhty), gods of healing or endurance (such as Ilmater, Mishakal, Apollo, and Diancecht), and gods of home and community (such as Hestia, Hathor, and Boldrei).
Table- Life Domain Spells
Lefel Clerig | Spells |
---|---|
1 | bendigo (bless), adfer niwed (cure wounds) |
3 | adfer bach (lesser restoration), arf ysbrydol (spiritual weapon) |
5 | begwn gobaith (beacon of hope), adfywio (revivify) |
7 | cadfarw (death ward), gwarcheidwad ffydd (guardian of faith) |
9 | adfer niwed eang (mass cure wounds), codi’r meirw (raise dead) |
Pan fyddwch chi’n dewis y maes hwn ar lefel 1, byddwch chi’n ennill hyfedredd gydag arfwisgoedd trwm.
When you choose this domain at 1st level, you gain proficiency with heavy armor.
Hefyd yn dechrau ar lefel 1, mae eich swynau iachau yn fwy effeithiol. Pryd bynnag y byddwch chi’n defnyddio swyn lefel 1 neu uwch i adfer pwyntiau heini i greadur, mae’r creadur yn adennill pwyntiau taro ychwanegol sy’n hafal i 2 + lefel y swyn.
Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.
Gan ddechrau ar lefel 2, gallwch ddefnyddio’ch Sianelu Dwyfol i wella’r rhai sydd wedi’u hanafu’n ddrwg.
Fel acsiwn, rydych chi’n cyflwyno’ch symbol sanctaidd ac yn defnyddion egni iachaol a all adfer nifer o bwyntiau heini sy’n cyfateb i bum gwaith eich lefel clerigol. Dewiswch unrhyw greaduriaid o fewn 30 troedfedd i chi, a rhannwch y pwyntiau taro hynny yn eu plith. Gall y nodwedd hon adfer creadur i ddim mwy na hanner ei uchafswm pwynt heini. Ni allwch ddefnyddio’r nodwedd hon ar anfarwol neu adeilydd.
Starting at 2nd level, you can use your Channel Divinity to heal (iacháu) the badly injured.
As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can’t use this feature on an undead or a construct.
Gan ddechrau ar lefel 6, mae’r swynau iacháu rydych chi’n eu llunio ar eraill yn eich gwella chi hefyd. Pan fyddwch chi’n llunio swyn o lefel 1 neu uwch sy’n adfer pwyntiau heini i greadur heblaw chi, rydych chi’n adennill pwyntiau heini sy’n hafal i 2 + lefel y swyn.
Beginning at 6th level, the healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell’s level.
Ar lefel 8, rydych chi’n ennill y gallu i drwytho’ch ymosodiadau arfol ag egni dwyfol. Unwaith ar bob un o’ch troeon pan fyddwch chi’n taro creadur ag ymosodiad arf, gallwch chi achosi’r ymosodiad i ddelio â difrod pelydrol 1d8 ychwanegol i’r targed. Ar lefel 14, mae’r difrod ychwanegol yn cynyddu i 2d8.
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Gan ddechrau ar lefel 17, pan fyddech chi fel arfer yn rholio un neu fwy o ddis i adfer pwyntiau heini gyda swyn, yn lle hynny rydych chi’n defnyddio’r nifer uchaf posibl ar gyfer pob dis. Er enghraifft, yn lle adfer pwyntiau heini 2d6 i greadur, rydych chi’n adfer 12.
Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.