Geiriadur

Ymladdydd cy.md

Ymladdydd (Fighter)

Nodweddion y Dosbarth

Fel ymladdydd, mae gennych chi y nodweddion canlynol:

Pwyntiau Heini

Dis Heini: 1d10 pob level ymladdydd

Pwyntiau Heini ar lefel 1: 10 + eich newidyn Cyfansoddiad

Pwyntiau Heini ar lefelau uwch: 1d10 (or 6) + eich newidyn Cyfansoddiad pob lefel ar ol lefel 1

Hyfedreddau

Armwr: Pob armwr, tarianau

Arfau Arfau syml, arfau marsial

Offer Dim

Cais achub Cryfder, Cyfansoddiad

Sgiliau: Dewiswch dau sgil o Acrobateg, Animal, Handling, Athletig, Hanes, Mewnwelediad, Brawychu, Canfyddiad, ac Goroesi

Cyfarpar

Rydych chi’n dechrau gyda’r cyfarpar canlynol, yn ogystal â’r cyfarpar gan eich cefndir:

eng

You start with the following equipment, in addition to the equipment granted by your background:

Tabl- Yr Ymladdydd

Lefel Bonws hyfedredd Features
1 +2 Arddull Ymladd, Ail Wynt
2 +2 Acsiwn Ychwanegol (un defnydd)
3 +2 Archdeip Marsial
4 +2 Cynydd Sgôr Gallu
5 +3 Ymosodiad Ychwanegol
6 +3 Cynydd Sgôr Gallu
7 +3 Nodwedd Archdeip Marsial
8 +3 Cynydd Sgôr Gallu
9 +4 Anorchfygol (un defnydd)
10 +4 Nodwedd Archdeip Marsial
11 +4 Ymosodiad Ychwanegol (2)
12 +4 Cynydd Sgôr Gallu
13 +5 Anorchfygol (dau defnydd)
14 +5 Cynydd Sgôr Gallu
15 +5 Nodwedd Archdeip Marsial
16 +5 Cynydd Sgôr Gallu
17 +6 Acsiwn Ychwanegol (dau defnydd), Anorchfygol (tri defnydd)
18 +6 Nodwedd Archdeip Marsial
19 +6 Cynydd Sgôr Gallu
20 +6 Ymosodiad Ychwanegol (3)

Arddull Ymladd (Fighting Style)

Rydych chi’n mabwysiadu arddull arbennig o ymladd fel eich arbenigedd. Dewiswch un o’r opsiynau canlynol. Ni allwch gymryd opsiwn Arddull Ymladd fwy nag unwaith, hyd yn oed os cewch ddewis eto yn ddiweddarach.

eng

You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

Saethyddiaeth (Archery)

Mae gennych chi bonws +2 i ymosod ar cais ymosod rydych chi’n eu gwneud ag arfau taflu.

eng

You gain a +2 bonus to attack rolls you make with ranged weapons.

Amddiffyn (Defense)

Tra’ch bod chi’n gwisgo arfwisg, rydych chi’n ennill bonws +1 i AC.

eng

While you are wearing armor, you gain a +1 bonus to AC.

Gornestiaeth (Dueling)

Pan fyddwch chi’n gwisgo arf sgarmes mewn un llaw a dim arfau eraill, rydych chi’n ennill bonws +2 i difrod gyda’r arf hwnnw.

eng

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Arfau Mawr (Great Weapon Fighting)

Pan fyddwch chi’n rholio 1 neu 2 ar dis difrod am ymosodiad gyda arf sgarmes rydych chi’n ei dal â dwy law, gallwch chi ail-rolio’r dis a rhaid defnyddio’r rholyn newydd, hyd yn oed os yw’r rholyn newydd yn 1 neu’n un. 2. Mae’n rhaid i’r arf fod â’r eiddo dwy law neu amlbwrpas i chi gael y budd hwn.

eng

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Arbed (Protection)

Pan fydd creadur y gallwch ei weld yn ymosod ar darged heblaw chi sydd o fewn 5 troedfedd i chi, gallwch ddefnyddio’ch acsiwn ymateb i osod anfantais ar y cais ymosodiad. Rhaid eich bod yn dal tarian.

eng

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield (aes).

Ymladd a Dau Arf (Two-Weapon Fighting)

Pan fyddwch chi’n ymosod gyda dau arf, gallwch chi ychwanegu eich addasydd gallu i ddifrod yr ail ymosodiad.

eng

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Ail Wynt (Second Wind)

Mae gennych chi ffynnon stamina gyfyngedig y gallwch chi defnyddio i amddiffyn eich hun rhag niwed. Ar eich tro, gallwch ddefnyddio gweithred bonws i adennill pwyntiau heni cyfartal i 1d10 + eich lefel ymladdydd. Unwaith y byddwch yn defnyddio’r nodwedd hon, rhaid i chi orffen saib byr neu hir cyn y gallwch ei ddefnyddio eto.

eng

You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

Acsiwn Ychwanegol (Action Surge)

Gan ddechrau ar lefel 2, gallwch chi wthio’ch hun tu hwnt i’ch terfynau arferol am eiliad. Ar eich tro, gallwch gymryd un acsiwn ychwanegol ar ben eich acsiwn arferol. Gallwch chi hefyd cymrud acsiwn bonws os yn bosib.

Unwaith y byddwch yn defnyddio’r nodwedd hon, rhaid i chi orffen saib byr neu hir cyn y gallwch ei ddefnyddio eto. Gan ddechrau ar lefel 17, gallwch ei ddefnyddio ddwywaith cyn gorffwys, ond dim ond unwaith ar yr un tro.

eng

Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action.

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Archdeip Marsial (Martial Archetype)

Ar lefel 3, byddwch chi’n dewis archeteip rydych chi’n ymdrechu i’w efelychu yn eich arddulliau a’ch technegau ymladd. Mae’r Campydd wedi’i disgrifio isod. Mae’r archeteip a ddewiswch yn rhoi nodweddion ychwanegol ar lefel 3, 7, 10, 15 ac 18.

eng

At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.

Cynydd Sgôr Gallu (Ability Score Increase)

Pan rydych chi’n cyraedd lefel 4, ac eto ar lefel 6, 8, 12, 14, 16, a 19, gallwch gynyddu un sgôr gallu o’ch dewis gan 2, neu gallwch gynyddu dwy sgôr gallu o’ch dewis gan 1. Gallwch chi’ ddim cynyddu sgôr gallu uwch na 20 gan ddefnyddio’r nodwedd hon.

eng

When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

Ymosodiad Ychwanegol (Extra Attack)

Gan ddechrau ar lefel 5, gallwch ymosod ddwywaith, yn lle unwaith, pryd bynnag y byddwch yn cymryd yr acsiwn ymosodiad ar eich tro.

Mae nifer yr ymosodiadau yn cynyddu i dri pan fyddwch chi’n cyrraedd lefel 11 yn y dosbarth hwn ac i bedwar pan fyddwch chi’n cyrraedd lefel 20 yn y dosbarth hwn.

eng

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

Anorchfygol (Indomitable)

Gan ddechrau ar lefel 9, gallwch ail-gofrestru cais arbed rydych chi wedi methu. Os gwnewch hynny, rhaid i chi ddefnyddio’r rhol newydd, ac ni allwch ddefnyddio’r nodwedd hon eto nes i chi orffen gorffwys hir.

Gallwch ddefnyddio’r nodwedd hon ddwywaith rhwng dau saib hir gan ddechrau ar lefel 13 a thair gwaith rhwng dau saib hir gan ddechrau ar lefel 17.

eng

Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest.

You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.

Archdeip Marsial (Martial Archetypes)

Mae gwahanol ymladdydd yn dewis gwahanol ddulliau o berffeithio eu gallu ymladd. Mae’r archdeip ymladd rydych chi’n dewis ei efelychu yn adlewyrchu eich dull.

eng

Different fighters choose different approaches to perfecting their fighting prowess. The martial archetype you choose to emulate reflects your approach.

Campydd (Champion)

Mae’r archdeipaidd Campydd yn canolbwyntio ar ddatblygu pŵer corfforol amrwd wedi’i hogi i berffeithrwydd. Mae’r rhai sy’n modelu eu hunain ar yr archeteip hwn yn cyfuno hyfforddiant trwyadl â rhagoriaeth gorfforol i ddelio ag ergydion dinistriol.

eng

The archetypal Champion focuses on the development of raw physical power honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal devastating blows.

Critigol Gwell (Improved Critical)

Yn dechrau ar lefel 3, mae eich arf yn sgorio ergyd critigol ar rhol 19 neu 20.

eng

Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.

Athletydd Penigamp (Remarkable Athlete)

Gan ddechrau ar lefel 7, gallwch ychwanegu hanner eich bonws hyfedredd (wedi ei talgrynnu i fyny) at unrhyw wiriad Cryfder, Chwimder, neu Cyfansoddiad a wnewch nad yw eisoes yn defnyddio’ch bonws medrusrwydd.

Yn ogystal, pan fyddwch chi’n gwneud naid hir ar ôl redeg, mae’r pellter y gallwch chi ei neidio yn cynyddu nifer o droedfeddi sy’n hafal i’ch addasydd Cryfder.

eng

Starting at 7th level, you can add half your proficiency bonus (round up) to any Strength (Cryfder), Dexterity (Chwimder), or Constitution (Cyfansoddiad) check you make that doesn’t already use your proficiency bonus.

In addition, when you make a running long jump (neidio), the distance you can cover increases by a number of feet equal to your Strength (Cryfder) modifier.

Arddull Ymladd Ychwanegol (Additional Fighting Style)

Ar lefel 10, gallwch chi dewis ail opsiwn o’r nodwedd Arddull Ymladd.

eng

At 10th level, you can choose a second option from the Fighting Style class feature.

Critigol Penigamp (Superior Critical)

Yn dechrau ar lefel 15, mae eich arf yn sgorio ergyd critigol ar rhol 18-20.

eng

Starting at 15th level, your weapon attacks score a critical hit on a roll of 18-20.

Goroesydd (Survivor)

Ar lefel 18, rydych chi wedi cyrraedd uchafbwynt gwydnwch mewn brwydr. Ar ddechrau pob tro, rydych chi’n adennill pwyntiau heini sy’n hafal i 5 + eich newidyn Cyfansoddiad os nad oes gennych chi fwy na hanner eich pwyntiau taro ar ôl. Ni fyddwch yn cael y budd hwn os oes gennych 0 pwynt heini.

eng

At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + eich newidyn Cyfansoddiad if you have no more than half of your hit points left. You don’t gain this benefit if you have 0 hit points.