Fel Dyhiryn, mae gennych chi y nodweddion canlynol:
Dis Heini: 1d8 pob lefel dihiryn
Pwyntiau Heini ar lefel 1: 8 + eich newidyn Cyfansoddiad
Pwyntiau Heini ar lefelau uwch: 1d8 (neu 5) + eich newidyn Cyfansoddiad pob lefel dihiryn ar ol lefel 1
Armwr: Armwr ysgafn
Arfau: Arfau syml, bwâu croes llaw, cleddyfau hir, meingleddau, cleddyfau byr
Offer: Offer Lladron
Cais achub: Chwimder, Deallusrwydd
Sgiliau: Dewiswch pedwar o Acrobateg, Athletig, Twyll, Mewnwelediad, Brawychu, Ymchwilio, Canfyddiad, Perfformiad, Perswadio, Hudwaith Llaw, a Tawel.
Rydych chi’n dechrau gyda’r cyfarpar canlynol, yn ogystal â’r cyfarpar gan eich cefndir:
You start with the following equipment, in addition to the equipment granted by your background:
- (a) a rapier or (b) a shortsword
- (a) a shortbow and quiver of 20 arrows or (b) a shortsword
- (a) a burglar’s pack, (b) a dungeoneer’s pack, or (c) an explorer’s pack
- Leather armor, two daggers, and thieves’ tools
Tabl- Y Dihiryn
Lefel | Bonws Hyfedredd | Sneak Attack | Features |
---|---|---|---|
1 | +2 | 1d6 | Arbenigedd, Ymosodiad Sneclyd, Cuddiaeth Lladron |
2 | +2 | 1d6 | Acsiwn Cyfrwys |
3 | +2 | 2d6 | Archdeip Dihirol |
4 | +2 | 2d6 | Cynydd Sgôr Gallu |
5 | +3 | 3d6 | Osgoi Rhyfeddol |
6 | +3 | 3d6 | Arbenigedd |
7 | +3 | 4d6 | Dihangu |
8 | +3 | 4d6 | Cynydd Sgôr Gallu |
9 | +4 | 5d6 | Nodwedd Archdeip Dihirol |
10 | +4 | 5d6 | Cynydd Sgôr Gallu |
11 | +4 | 6d6 | Talent Dibynadwy |
12 | +4 | 6d6 | Cynydd Sgôr Gallu |
13 | +5 | 7d6 | Nodwedd Archdeip Dihirol |
14 | +5 | 7d6 | Synnwyr dall |
15 | +5 | 8d6 | Meddwl llithrig |
16 | +5 | 8d6 | Cynydd Sgôr Gallu |
17 | +6 | 9d6 | Nodwedd Archdeip Dihirol |
18 | +6 | 9d6 | Gochelus |
19 | +6 | 10d6 | Cynydd Sgôr Gallu |
20 | +6 | 10d6 | Lwc Rhyfeddol |
Ar lefel 1, dewiswch ddau o’ch sgiliau hyfedredd, neu un sgil hyfedredd ac eich hyfedredd gyda offer lladron. Mae eich bonws hyfedredd yn cael ei ddyblu ar gyfer unrhyw cais gallu a wnewch sy’n defnyddio’r hyfedreddau yma.
Ar lefel 6, gallwch ddewis dwy sgil arall (neu hyfedredd gyda offer lladron) i derbyn y budd yma.
At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.
At 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.
Gan ddechrau ar y lefel 1, rydych chi’n gwybod sut i ymosod yn graff a manteisio ar canolbwyntiad gelyn. Unwaith y tro, gallwch chi ddelio difrod 1d6 ychwanegol i un creadur rydych chi’n ei daro ag ymosodiad os oes gennych chi fantais ar y rhol ymosodiad. Rhaid i’r ymosodiad ddefnyddio arf fines neu arf taflu.
Nid oes angen mantais arnoch ar y rhol ymosodiad os yw gelyn arall i’r targed o fewn 5 troedfedd i’r targed, nad yw’r gelyn hwnnw’n analluog, ac nid oes gennych anfantais ar y rhol ymosod.
Mae maint y difrod ychwanegol yn cynyddu wrth i chi ennill lefelau yn y dosbarth hwn, fel y dangosir yng ngholofn Ymosodiad Sneclyd yn y tabl Dihiryn.
Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.
Yn ystod eich hyfforddiant twyllodrus fe wnaethoch chi ddysgu cuddiaeth lladron, cymysgedd cyfrinachol o dafodiaith, jargon, a chod sy’n eich galluogi i guddio negeseuon mewn sgwrs sy’n ymddangos yn arferol. Dim ond creadur arall sy’n gwybod y cuddiaeth lladron sy’n ddeall neges o’r fath. Mae’n cymryd pedair gwaith yn hirach i gyfleu neges o’r fath (neges) nag y mae i siarad yr un syniad yn blaen.
Yn ogystal, rydych chi’n deall set o arwyddion cyfrinachol a symbolau (glyff) a ddefnyddir i gyfleu negeseuon byr, syml (neges), megis a yw ardal yn beryglus neu diriogaeth urdd lladron, a yw ysbeilio gerllaw, neu a yw’r bobl mewn ardal yn farciau hawdd neu a fyddant yn darparu tŷ diogel i ladron ar ffo.
During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such message (neges)s. It takes four times longer to convey such a message (neges) than it does to speak the same idea plainly.
In addition, you understand a set of secret signs and symbol (glyff)s used to convey short, simple message (neges)s, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.
Gan ddechrau ar lefel 2, mae eich meddwl cyflym a’ch ystwythder yn caniatáu i chi symud a gweithredu’n gyflym. Gallwch chi gymryd acsiwn bonws ar bob un o’ch troadau wrth ymladd. Ar gyfer yr acsiwn yma, gallwch chi Rhuthro, Dadrhwymo, neu Cuddio yn unig.
Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
Ar lefel 3, rydych chi’n dewis archdeip i efelychu wrth ymarfer eich galluoedd twyllodrus: Lleidr, Asasin, neu Twyllydd Hud, i gyd wedi’u disgrifio ar ddiwedd disgrifiad y dogfen. Mae eich dewis archdeip yn caniatáu i chi nodweddio ar lefel 3, 9, 13, ac 17.
At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities: Thief, Assassin, or Arcane Trickster, all detailed at the end of the class description. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.
Pan rydych chi’n cyraedd lefel 4, ac eto ar lefel 8, 10, 12, 16, a 19, gallwch gynyddu un sgôr gallu o’ch dewis gan 2, neu gallwch gynyddu dwy sgôr gallu o’ch dewis gan 1. Gallwch chi ddim cynyddu sgôr gallu uwch na 20 gan ddefnyddio’r nodwedd hon.
When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
Gan ddechrau ar lefel 5, pan fydd ymosodydd y gallwch ei weld yn llwyddo ag ymosodiad, gallwch ddefnyddio’ch ymateb i haneru difrod yr ymosodiad yn eich erbyn.
Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.
Gan ddechrau ar lefel 7, gallwch chi osgoi rhai effeithiau ardaloedd, fel tân draig goch neu swyn cesair. Pan fyddwch chi’n target effaith sy’n eich galluogi i wneud cais arbed Chwimder i gymryd dim ond hanner difrod, ni fyddwch yn cymryd unrhyw ddifrod os byddwch yn llwyddo ar y cais arbed, a dim ond hanner difrod os byddwch yn methu.
Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as a red dragon’s fiery breath or an ice storm (cesair) spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Erbyn lefel 11, rydych chi wedi perfeithio’r sgiliau rydych chi wedi’u dewis. Pryd bynnag y gwnewch cais gallu sy’n caniatáu i chi ychwanegu’ch bonws hyfedredd, gallwch drin rhol d20 o 9 neu lai fel 10.
By 11th level, you have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.
Gan ddechrau ar lefel 14, os ydych chi’n gallu clywed, rydych chi’n ymwybodol o leoliad unrhyw greadur cudd neu anweledig o fewn 10 troedfedd i chi.
Starting at 14th level, if you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.
Erbyn lefel 15, rydych chi wedi ennill mwy o gryfder meddyliol. Rydych chi’n ennill hyfedredd mewn tafliadau cynilo Doethder.
By 15th level, you have acquired greater mental strength. You gain proficiency in Wisdom (Doethder) saving throws.
Gan ddechrau ar lefel 18, rydych chi mor ochelgar fel mai anaml y bydd ymosodydd yn ennill mantais drostoch. Nid oes mantais gan unrhyw rhol ymosodiad yn eich erbyn tra nad ydych yn analluog.
Beginning at 18th level, you are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.
Ar lefel yr 20fed, mae gennych chi ddawn ryfeddol am lwyddo pan fydd angen. Os yw’ch ymosodiad yn methu ar targed o fewn cyraedd, gallwch chi droi’r golled yn ergyd. Fel arall, os byddwch yn methu cais gallu, gallwch drin y rhol d20 fel 20.
Unwaith y byddwch chi’n defnyddio’r nodwedd hon, ni allwch ei ddefnyddio eto nes i chi orffen saib byr neu hir.
At 20th level, you have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Mae gan dihirod lawer o nodweddion yn gyffredin, gan gynnwys eu pwyslais ar berffeithio eu sgiliau, eu hagwedd fanwl gywir a marwol at ymladd, a’u hatgyrchau cynyddol gyflym. Ond mae dihirod gwahanol yn llywio’r doniau hynny i wahanol gyfeiriadau, wedi’u amlygu gan yr archdeipiau dihirol. Mae eich dewis o archdeip yn adlewyrchiad o’ch ffocws - nid o reidrwydd yn arwydd o’ch broffesiwn, ond yn ddisgrifiad o’ch hoff dechnegau.
Rogues have many features in common, including their emphasis on perfecting their skills, their precise and deadly approach to combat, and their increasingly quick reflexes. But different rogues steer those talents in varying directions, embodied by the rogue archetypes. Your choice of archetype is a reflection of your focus-not necessarily an indication of your chosen profession, but a description of your preferred techniques.
Rydych chi’n prefeithio’ch sgiliau yn y celfyddydau lladrata. Mae lladron, banditiaid, torrwr pyrsau a throseddwyr eraill fel arfer yn dilyn yr archeteip hwn, ond felly hefyd y dihirod sy’n cael ei llogi i chwilio am trysor, fforio, helfa, ac ymchwilio. Yn ogystal â gwella’ch ystwythder a’ch tawelwch, rydych chi’n dysgu sgiliau defnyddiol ar gyfer ymchwilio i adfeilion hynafol, darllen ieithoedd anghyfarwydd, a defnyddio eitemau hud na allech chi eu defnyddio fel arfer.
You hone your skills in the larcenous arts. Burglars, bandits, cutpurses, and other criminals typically follow this archetype, but so do rogues who prefer to think of themselves as professional treasure seekers, explorers, delvers, and investigators. In addition to improving your agility and stealth, you learn skills useful for delving into ancient ruins, reading unfamiliar languages, and using magic items you normally couldn’t employ.
Gan ddechrau ar y 3ydd lefel, gallwch ddefnyddio’r acsiwn bonws a roddwyd gan eich Acsiwn Cyfrwys i wneud gwiriad Chwimder (Hudwaith Llaw), defnyddio eich offer lladron i ddiarfogi trap neu agor clo, neu gymryd y weithred Defnyddio Gwrthrych.
Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand (Hudwaith Llaw)) check, use your thieves’ tools to disarm a trap or open a lock, or take the Use an Object action.
Pan fyddwch chi’n dewis yr archeteip hwn ar lefel 3, byddwch chi’n ennill y gallu i ddringo’n gyflymach nag arfer; nid yw dringo bellach yn costio symudiad ychwanegol i chi.
Yn ogystal, pan fyddwch chi’n gwneud naid redeg, mae’r pellter rydych chi’n ei neidio yn cynyddu nifer o droedfeddi sy’n hafal i’ch addasydd Chwimder.
When you choose this archetype at 3rd level, you gain the ability to climb faster than normal; climbing no longer costs you extra movement.
In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier.
Gan ddechrau ar lefel 9, mae gennych fantais ar wiriad Chwimder (Tawel) os byddwch yn symud dim mwy na hanner eich cyflymder ar yr un tro.
Starting at 9th level, you have advantage on a Dexterity (Chwimder) (Stealth (Tawel)) check if you move no more than half your speed on the same turn.
Erbyn lefel 13, rydych chi wedi dysgu digon am sut mae hud yn gweithio fel y gallwch chi addasu’r defnydd o eitemau hyd yn oed pan nad ydyn nhw wedi’u bwriadu ar eich cyfer chi. Rydych chi’n anwybyddu’r holl ofynion dosbarth, rhywogaeth a lefel ar gyfer ddefnyddio eitemau hud.
By 13th level, you have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items.
Pan gyrhaeddwch lefel 17, rydych chi wedi dod yn fedrus wrth osod cuddfannau a dianc rhag perygl yn gyflym. Gallwch chi gymryd dau dro yn ystod rownd gyntaf unrhyw frwydro. Rydych chi’n cymryd eich tro cyntaf yn eich blaengaredd arferol a’ch ail dro ar eich blaengaredd minws 10. Ni allwch ddefnyddio’r nodwedd hon pan fyddwch chi wedi ei synnu.
When you reach 17th level, you have become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You can’t use this feature when you are surprised.