Lefel 4 ymoralw
Amser Hudo: 1 acsiwn
Amrediad: 30 troedfedd
Cydrannau: G, S, M (a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic)
Parhad: Canolbwyntio, hyd at 1 minute
Mae sffêr o rym symudliw yn amgáu creadur neu wrthrych o faint Mawr neu lai o fewn amrediad. Rhaid i greadur anfodlon wneud tafliad cynilo Dexterity (cais achub Chwimder). Ar arbediad a fethwyd, mae’r creadur wedi’i amgáu am y swyn.
Ni all unrhyw beth - nid gwrthrychau corfforol, egni, nac effeithiau swyn eraill - basio trwy’r rhwystr, i mewn neu allan, er y gall creadur yn y sffêr anadlu yno. Mae’r sffêr yn imiwn i bob difrod, ac ni all creadur neu wrthrych y tu mewn gael ei niweidio gan ymosodiadau neu effeithiau sy’n tarddu o’r tu allan, ac ni all creadur y tu mewn i’r sffêr niweidio unrhyw beth y tu allan iddo.
Mae’r sffêr yn ddi-bwysau ac yn ddigon mawr i gynnwys y creadur neu’r gwrthrych y tu mewn. Gall creadur caeedig ddefnyddio ei weithred i wthio yn erbyn waliau’r sffêr a thrwy hynny rolio’r sffêr hyd at hanner cyflymder y creadur. Yn yr un modd, gall creaduriaid eraill godi a symud y glôb.
Mae swyn * dadelfennu * sy’n targedu’r byd yn ei ddinistrio heb niweidio unrhyw beth y tu mewn iddo.
A sphere of shimmering force encloses a creature or object of Large size or smaller within range. An unwilling creature must make a Dexterity saving throw (cais achub Chwimder). On a failed save, the creature is enclosed for the duration.
Nothing-not physical objects, energy, or other spell effects-can pass through the barrier, in or out, though a creature in the sphere can breathe there. The sphere is immune to all damage, and a creature or object inside can’t be damaged by attacks or effects originating from outside, nor can a creature inside the sphere damage anything outside it.
The sphere is weightless and just large enough to contain the creature or object inside. An enclosed creature can use its action to push against the sphere’s walls and thus roll the sphere at up to half the creature’s speed. Similarly, the globe can be picked up and moved by other creatures.
A disintegrate spell targeting the globe destroys it without harming anything inside it.