Geiriadur

Parth Gwirionedd.md

Parth Gwirionedd (Zone of Truth)

Lefel 2 swyno

Amser Hudo: 1 acsiwn

Amrediad: 60 troedfedd

Cydrannau: G, S

Parhad: 10 munud

Cyfieithiad Awtomatig

Rydych chi’n creu parth hudolus sy’n gwarchod rhag twyll mewn sffêr radiws 15 troedfedd sy’n canolbwyntio ar bwynt o’ch dewis o fewn yr ystod. Hyd nes y daw’r swyn i ben, rhaid i greadur sy’n mynd i mewn i ardal y swyn am y tro cyntaf ar dro neu’n dechrau ei dro yno wneud tafliad achubol Charisma. Ar arbediad aflwyddiannus, ni all creadur ddweud celwydd bwriadol tra yn y radiws. Rydych chi’n gwybod a yw pob creadur yn llwyddo neu’n methu ar ei cais achub.

Mae creadur yr effeithir arno yn ymwybodol o’r swyn a gall felly osgoi ateb cwestiynau y byddai fel arfer yn ymateb iddynt â chelwydd. Gall creadur o’r fath fod yn efrydol yn ei atebion cyhyd ag y parhao o fewn terfynau y gwirionedd.

eng

You create a magical zone that guards against deception in a 15-foot radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell’s area for the first time on a turn or starts its turn there must make a Charisma saving throw (cais achub Presenoldeb). On a failed save, a creature can’t speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.

An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.