Geiriadur

Newid Plân.md

Newid Plân (Plane Shift)

Lefel 7 hudo

Amser Hudo: 1 acsiwn

Amrediad: cyffwrdd

Cydrannau: G, S, M (a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence)

Parhad: Ar unwaith

Cyfieithiad Awtomatig

Rydych chi a hyd at wyth o greaduriaid parod sy’n cysylltu dwylo mewn cylch yn cael eu cludo i awyren wahanol o fodolaeth. Gallwch chi nodi cyrchfan darged yn gyffredinol, fel Dinas y Pres ar y Plân Tân Elfennol (Tân) neu’r Palas Dispater ar ail lefel y Naw Uffern, ac rydych chi’n ymddangos yn y gyrchfan honno neu’n agos ati. Os ydych yn ceisio cyrraedd y Ddinas Pres, er enghraifft, efallai y byddwch yn cyrraedd ei Stryd o Ddur, cyn ei Phorth y Lludw, neu’n edrych ar y ddinas o’r tu hwnt i’r Môr o Dân (Tân), yn ôl disgresiwn y GM.

Fel arall, os ydych chi’n gwybod dilyniant sigil cylch teleportation ar awyren arall o fodolaeth, gall y swyn hwn fynd â chi i’r cylch hwnnw. Os yw’r cylch teleportation yn rhy fach i ddal yr holl greaduriaid a gludwyd gennych, maent yn ymddangos yn y mannau gwag agosaf wrth ymyl y cylch.

Gallwch ddefnyddio’r swyn hwn i alltudio creadur anfodlon i awyren arall. Dewiswch greadur o fewn eich cyrraedd a gwnewch ymosodiad swyn sgarmes yn ei erbyn. Ar ergyd, rhaid i’r creadur wneud cais achub Charisma (cais achub Presenoldeb). Os bydd y creadur yn methu’r arbediad hwn, caiff ei gludo i leoliad ar hap ar yr awyren o fodolaeth rydych chi’n ei nodi. Rhaid i greadur sy’n cael ei gludo felly ddod o hyd i’w ffordd ei hun yn ôl i’ch awyren bresennol o fodolaeth.

eng

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire (Tân) or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire (Tân), at the GM’s discretion.

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw (cais achub Presenoldeb). If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.