Geiriadur

Llygadfrath.md

Llygadfrath (Eyebite)

Lefel 6 marddewiniaeth

Amser Hudo: 1 acsiwn

Amrediad: Hunain

Cydrannau: G, S

Parhad: Canolbwyntio, hyd at 1 minute

Cyfieithiad Awtomatig

Am gyfnod y swyn, mae eich llygaid yn troi’n wagle incaidd wedi’i drwytho â phŵer ofnus. Rhaid i un creadur o’ch dewis o fewn 60 troedfedd y gallwch ei weld lwyddo ar cais achub Doethder (cais achub Doethder) neu gael ei effeithio gan un o’r effeithiau canlynol o’ch dewis am y swyn. Ar bob tro nes i’r swyn ddod i ben, gallwch ddefnyddio’chacsiwni dargedu creadur arall ond ni allwch dargedu creadur eto os yw wedi llwyddo ar cais achub yn erbyn y cast hwn o eyebite.

Cysgu . Mae’r targed yn disgyn yn anymwybodol (anymwybodol). Mae’n deffro os bydd yn cymryd unrhyw ddifrod neu os bydd creadur arall yn defnyddio ei weithred i ysgwyd y cysgu yn effro.

Wedi mynd i banig . Mae’r targed yn ofnus (ofnus) ohonoch chi. Ar bob un o’i droeon, rhaid i’r creadur ofnus (ofnus) gymryd y camau Dash a symud i ffwrdd oddi wrthych ar hyd y llwybr mwyaf diogel a byrraf sydd ar gael, oni bai nad oes unrhyw le i symud. Os bydd y targed yn symud i le sydd o leiaf 60 troedfedd i ffwrdd oddi wrthych lle na all eich gweld mwyach, daw’r effaith hon i ben.

*** Yn sâl ***. Mae gan y targed anfantais ar roliau ymosod a gwiriadau gallu. Ar ddiwedd pob tro, gall wneud cais achub Doethder arall (cais achub Doethder). Os bydd yn llwyddo, daw’r effaith i ben.

eng

For the spell’s duration, your eyes become an inky void imbued with dread power. One creature of your choice within 60 feet of you that you can see must succeed on a Wisdom saving throw (cais achub Doethder) or be affected by one of the following effects of your choice for the duration. On each of your turns until the spell ends, you can use your action to target another creature but can’t target a creature again if it has succeeded on a saving throw against this casting of eyebite.

Asleep. The target falls unconscious (anymwybodol). It wakes up if it takes any damage or if another creature uses its action to shake the sleeper awake.

Panicked. The target is frightened (ofnus) of you. On each of its turns, the frightened (ofnus) creature must take the Dash action and move away from you by the safest and shortest available route, unless there is nowhere to move. If the target moves to a place at least 60 feet away from you where it can no longer see you, this effect ends.

Sickened. The target has disadvantage on attack rolls and ability checks. At the end of each of its turns, it can make another Wisdom saving throw (cais achub Doethder). If it succeeds, the effect ends.