Lefel 1 lledrith
Amser Hudo: 1 acsiwn
Amrediad: Hunain (15-troedfedd, côn)
Cydrannau: G, S, M (a pinch of powder or sand that is colored red, yellow, and blue)
Parhad: 1 rownd
Mae amrywiaeth ddisglair o olau lliw sy’n fflachio yn tarddu o’ch llaw. Rhôl 6d10; y cyfanswm yw sawl pwynt heini o greaduriaid y gall y swyn hwn effeithio arnynt. Mae creaduriaid mewn côn 15 troedfedd sy’n tarddu oddi wrthych yn cael eu heffeithio yn nhrefn esgynnol eu pwyntiau heini cyfredol (gan anwybyddu creaduriaid anymwybodol (anymwybodol) a chreaduriaid na allant weld).
Gan ddechrau gyda’r creadur sydd â’r pwyntiau heini cerrynt isaf, mae pob creadur yr effeithir arno gan y swyn hwn yn cael ei ddallu (dall) tan ddiwedd eich tro nesaf. Tynnwch bwyntiau taro pob creadur o’r cyfanswm cyn symud ymlaen i’r creadur gyda’r pwyntiau heini isaf nesaf. Rhaid i bwyntiau taro creadur fod yn gyfartal neu’n llai na’r cyfanswm sy’n weddill er mwyn i’r creadur hwnnw gael ei effeithio.
Ar lefelau uwch:. Pan fyddwch chi’n llunio’r swyn hwn gan ddefnyddio slot swyno o 2il lefel neu uwch, rholiwch 2d10 ychwanegol ar gyfer pob lefel slot uwchben 1af.
A dazzling array of flashing, colored light springs from your hand. Roll 6d10; the total is how many hit points of creatures this spell can effect. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring unconscious (anymwybodol) creatures and creatures that can’t see).
Starting with the creature that has the lowest current hit points, each creature affected by this spell is blinded (dall) until the end of your next turn. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.
Ar lefelau uwch:. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d10 for each slot level above 1st.