Lefel 6 diofryd
Amser Hudo: 10 munud
Amrediad: cyffwrdd
Cydrannau: G, S, M (burning incense, a small measure of brimstone and oil, a knotted string, a small amount of umber hulk blood, and a small silver rod worth at least 10 gp)
Parhad: 24 awr
Rydych chi’n creu ward sy’n amddiffyn hyd at 2,500 troedfedd sgwâr o arwynebedd llawr (ardal 50 troedfedd sgwâr, neu gant o sgwariau 5 troedfedd neu bump ar hugain o sgwariau 10 troedfedd). Gall yr ardal â wardiau fod hyd at 20 troedfedd o daldra, ac wedi’i siapio fel y dymunwch. Gallwch wardio sawl stori am gadarnle trwy rannu’r ardal rhyngddynt, cyn belled â’ch bod yn gallu cerdded i mewn i bob ardal gyfagos tra’ch bod chi’n llunio’r swyn.
Pan fyddwch chi’n llunio’r swyn hwn, gallwch chi nodi unigolion nad ydyn nhw’n cael eu heffeithio gan unrhyw un neu bob un o’r effeithiau rydych chi’n eu dewis. Gallwch hefyd nodi cyfrinair sydd, o’i siarad yn uchel, yn gwneud y siaradwr yn imiwn i’r effeithiau hyn.
Mae gwarchodwyr a wardiau yn creu’r effeithiau canlynol o fewn yr ardal ward.
coridorau. Mae niwl yn llenwi’r holl goridorau â wardiau, gan eu gwneud yn gudd iawn. Yn ogystal, ar bob croestoriad neu dramwyfa ganghennog sy’n cynnig dewis o gyfeiriad, mae siawns o 50 y cant y bydd creadur heblaw chi yn credu ei fod yn mynd i’r cyfeiriad arall i’r un y mae’n ei ddewis.
Drysau . Mae’r holl ddrysau yn yr ardal wardedig wedi’u cloi’n hudol, fel petaent wedi’u selio gan arcanad clo. Yn ogystal, gallwch orchuddio hyd at ddeg drws gyda gwaith lledr (sy’n cyfateb i swyddogaeth gwrthrych rhithiol y swyn mân waith) i wneud iddynt ymddangos fel darnau plaen o wal.
grisiau . Mae gwe yn llenwi’r holl risiau yn yr ardal ward o’r top i’r gwaelod, fel y swyn gwe. Mae’r ceinciau hyn yn aildyfu ymhen 10 munud os ydynt yn cael eu llosgi neu eu rhwygo i ffwrdd tra bod gwarchodwyr a wardiau yn para.
Effaith Sillafu Arall . Gallwch osod eich dewis o un o’r effeithiau hudol canlynol o fewn ardal wardiedig y cadarnle.
Mae’r ardal wardio gyfan yn pelydru hud. Mae cast * chwalu hud * ar effaith benodol, os yw’n llwyddiannus, yn dileu’r effaith honno’n unig.
Gallwch greu strwythur wedi’i warchod a’i wardio’n barhaol trwy llunio’r swyn hwn yno bob dydd am flwyddyn.
You create a ward that protects up to 2,500 square feet of floor space (an area 50 feet square, or one hundred 5-foot squares or twenty-five 10-foot squares). The warded area can be up to 20 feet tall, and shaped as you desire. You can ward several stories of a stronghold by dividing the area among them, as long as you can walk into each contiguous area while you are casting the spell.
When you cast this spell, you can specify individuals that are unaffected by any or all of the effects that you choose. You can also specify a password that, when spoken aloud, makes the speaker immune to these effects.
Guards and wards creates the following effects within the warded area.
Corridors. Fog fills all the warded corridors, making them heavily obscured. In addition, at each intersection or branching passage offering a choice of direction, there is a 50 percent chance that a creature other than you will believe it is going in the opposite direction from the one it chooses.
Doors. All doors in the warded area are magically locked, as if sealed by an arcane lock spell. In addition, you can cover up to ten doors with an lledrith (equivalent to the illusory object function of the minor lledrith spell) to make them appear as plain sections of wall.
Stairs. Webs fill all stairs in the warded area from top to bottom, as the web spell. These strands regrow in 10 minutes if they are burned or torn away while guards and wards lasts.
Other Spell Effect. You can place your choice of one of the following magical effects within the warded area of the stronghold.
- Place dancing lights in four corridors. You can designate a simple program that the lights repeat as long as guards and wards lasts.
- Place magic mouth in two locations.
- Place stinking cloud in two locations. The vapors appear in the places you designate; they return within 10 minutes if dispersed by wind while guards and wards lasts.
- Place a constant gust of wind in one corridor or room.
- Place a suggestion in one location. You select an area of up to 5 feet square, and any creature that enters or passes through the area receives the suggestion mentally.
The whole warded area radiates magic. A dispel magic cast on a specific effect, if successful, removes only that effect.
You can create a permanently guarded and warded structure by casting this spell there every day for one year.