Geiriadur

Gorymdaith.md

Gorymdaith (Compulsion)

Lefel 4 swyno

Amser Hudo: 1 acsiwn

Amrediad: 30 troedfedd

Cydrannau: G, S

Parhad: Canolbwyntio, hyd at 1 minute

Cyfieithiad Awtomatig

Rhaid i greaduriaid o’ch dewis y gallwch eu gweld o fewn eu cwmpas ac sy’n gallu clywed eich bod yn gwneud tafliad cynilo Doethder (cais achub Doethder). Mae targed yn llwyddo’n awtomatig ar y cais achub hwn os na ellir ei swyno (swyno). Ar arbediad a fethwyd, mae targed yn cael ei effeithio gan y swyn hwn. Hyd nes y daw’r swyn i ben, gallwch ddefnyddioacsiwnbonws ar bob un o’ch tro i ddynodi cyfeiriad sy’n llorweddol i chi. Rhaid i bob targed yr effeithir arno ddefnyddio cymaint o’i symudiad â phosibl i symud i’r cyfeiriad hwnnw ar ei dro nesaf. Gall gymryd ei gamau cyn iddo symud. Ar ôl symud fel hyn, gall wneud arbediad Doethineb arall i geisio dod â’r effaith i ben.

Nid yw targed yn cael ei orfodi i symud i mewn i berygl marwol amlwg, fel tân neu bwll, ond bydd yn ysgogi ymosodiadau cyfle i symud i’r cyfeiriad dynodedig.

eng

Creatures of your choice that you can see within range and that can hear you must make a Wisdom saving throw (cais achub Doethder). A target automatically succeeds on this saving throw if it can’t be charmed (swyno). On a failed save, a target is affected by this spell. Until the spell ends, you can use a bonus action on each of your turns to designate a direction that is horizontal to you. Each affected target must use as much of its movement as possible to move in that direction on its next turn. It can take its action before it moves. After moving in this way, it can make another Wisdom saving to try to end the effect.

A target isn’t compelled to move into an obviously deadly hazard, such as a fire or pit, but it will provoke opportunity attacks to move in the designated direction.