Geiriadur

Glyff.md

Glyff (Symbol)

Lefel 7 diofryd

Amser Hudo: 1 munud

Amrediad: cyffwrdd

Cydrannau: G, S, M (mercury, phosphorus, and powdered diamond and opal with a total value of at least 1,000 gp, which the spell consumes)

Parhad: Nes gwrthswyno neu actifadu

Cyfieithiad Awtomatig

Pan fyddwch chi’n llunio’r swyn hwn, rydych chi’n arysgrifio glyff niweidiol naill ai ar arwyneb (fel rhan o’r llawr, wal, neu fwrdd) neu o fewn gwrthrych y gellir ei gau i guddio’r glyff (fel llyfr, sgrôl , neu gist drysor). Os dewiswch arwyneb, gall y glyff orchuddio arwynebedd heb fod yn fwy na 10 troedfedd mewn diamedr. Os dewiswch wrthrych, rhaid i’r gwrthrych hwnnw aros yn ei le; os yw’r gwrthrych yn cael ei symud fwy na 10 troedfedd o ble rydych chi’n llunio’r swyn hwn, mae’r glyff yn cael ei dorri, ac mae’r swyn’n dod i ben heb gael ei sbarduno.

Mae’r glyff bron yn anweledig (anweledig), angen gwiriad Cudd-wybodaeth (Ymchwiliad) yn erbyn eich swyn arbed DC i ddod o hyd iddo.

Chi sy’n penderfynu beth sy’n sbarduno’r glyff pan fyddwch chi’n llunio’r swyn. Ar gyfer glyffau wedi’u harysgrifio ar arwyneb, mae’r sbardunau mwyaf nodweddiadol yn cynnwys cyffwrdd neu gamu ar y glyff, tynnu gwrthrych arall sy’n ei orchuddio, agosáu o fewn pellter penodol iddo, neu drin y gwrthrych sy’n ei ddal. Ar gyfer glyffau wedi’u harysgrifio o fewn gwrthrych, y sbardunau mwyaf cyffredin yw agor y gwrthrych, agosáu o fewn pellter penodol iddo, neu weld neu ddarllen y glyff.

Gallwch fireinio’r sbardun ymhellach fel bod y swyn’n cael ei actifadu o dan rai amgylchiadau yn unig neu yn ôl nodweddion corfforol creadur (fel taldra neu bwysau), neu fath corfforol (er enghraifft, gellid gosod y ward i effeithio ar hags neu newidwyr siâp). Gallwch hefyd nodi creaduriaid nad ydynt yn sbarduno’r glyff, fel y rhai sy’n dweud cyfrinair penodol.

Pan fyddwch chi’n arysgrifio’r glyff, dewiswch un o’r opsiynau isod ar gyfer ei effaith. Unwaith y caiff ei sbarduno, mae’r glyff yn tywynnu, gan lenwi sffêr radiws 60 troedfedd gyda golau gwan am 10 munud, ac ar ôl hynny daw’r swyn i ben. Mae pob creadur yn y sffêr pan fydd y glyff yn actifadu yn cael ei dargedu gan ei effaith, yn ogystal â chreadur sy’n mynd i mewn i’r sffêr am y tro cyntaf ar dro neu’n gorffen ei dro yno.

Marwolaeth . Rhaid i bob targed wneud tafliad cynilo Cyfansoddiad (cais achub Cyfansoddiad), cymryd 10d10 o ddifrod necrotig (difrod necrotig) ar arbediad a fethwyd, neu hanner cymaint o ddifrod ar cais achyb llwyddiannus.

Anghydgord . Rhaid i bob targed wneud cais achub Cyfansoddiad (cais achub Cyfansoddiad). Ar arbediad methu, mae targed yn cecru ac yn dadlau gyda chreaduriaid eraill am un munud. Yn ystod y swyn hwn, nid yw’n gallu cyfathrebu’n ystyrlon ac mae ganddo anfantais o ran rholiau ymosod a gwiriadau gallu.

Ofn . Rhaid i bob targed wneud cais achub Wisdom (cais achub Doethder) a dod yn ofnus (ofnus) am un munud ar arbediad a fethwyd. Tra’n ofnus (ofnus), mae’r targed yn disgyn beth bynnag y mae’n ei ddal a rhaid iddo symud o leiaf 30 troedfedd i ffwrdd o’r glyff ar bob un o’i droadau, os yn bosibl.

anobaith . Rhaid i bob targed wneud cais achub Charisma (cais achub Presenoldeb). Ar arbediad a fethwyd, mae’r targed wedi’i lethu gan anobaith am un munud. Yn ystod yr amser hwn, ni all ymosod na thargedu unrhyw greadur sydd â galluoedd niweidiol, swynau, neu effeithiau hudolus eraill.

*** gwallgofrwydd ***. Rhaid i bob targed wneud cais achub Intelligence (cais achub Deallusrwydd). Ar arbediad a fethwyd, mae’r targed yn cael ei yrru’n wallgof am un munud. Ni all creadur gwallgof gymryd acsiynnau, ni all ddeall yr hyn y mae creaduriaid eraill yn ei ddweud, yn methu â darllen, ac yn siarad mewn gibberish yn unig. Mae’r GM yn rheoli ei symudiad, sy’n anghyson.

Poen . Rhaid i bob targed wneud tafliad cynilo Cyfansoddiad (cais achub Cyfansoddiad) a mynd yn analluog (dialu) gyda phoen dirdynnol am un munud ar arbediad a fethwyd.

Cwsg . Rhaid i bob targed wneud cais achub Wisdom (cais achub Doethder) a syrthio’n anymwybodol am 10 munud ar arbediad a fethwyd. Mae creadur yn deffro os yw’n cymryd difrod neu os bydd rhywun yn defnyddioacsiwni ysgwyd neu slap ei ddeffro.

Syfrdanol . Rhaid i bob targed wneud cais achub Doethder (cais achub Doethder) a chael ei syfrdanu (syfrdan) am arbediad a fethwyd.

eng

When you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall, or a table) or within an object that can be closed to conceal the glyph (such as a book, a scroll, or a treasure chest). If you choose a surface, the glyph can cover an area of the surface no larger than 10 feet in diameter. If you choose an object, that object must remain in its place; if the object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered.

The glyph is nearly invisible (anweledig), requiring an Intelligence (Investigation) check against your spell save DC to find it.

You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or stepping on the glyph, removing another object covering it, approaching within a certain distance of it, or manipulating the object that holds it. For glyphs inscribed within an object, the most common triggers are opening the object, approaching within a certain distance of it, or seeing or reading the glyph.

You can further refine the trigger so the spell is activated only under certain circumstances or according to a creature’s physical characteristics (such as height or weight), or physical kind (for example, the ward could be set to affect hags or shapechangers). You can also specify creatures that don’t trigger the glyph, such as those who say a certain password.

When you inscribe the glyph, choose one of the options below for its effect. Once triggered, the glyph glows, filling a 60-foot radius sphere with dim light for 10 minutes, after which time the spell ends. Each creature in the sphere when the glyph activates is targeted by its effect, as is a creature that enters the sphere for the first time on a turn or ends its turn there.

Death. Each target must make a Constitution saving throw (cais achub Cyfansoddiad), taking 10d10 necrotic damage (difrod necrotig) on a failed save, or half as much damage on a successful save.

Discord. Each target must make a Constitution saving throw (cais achub Cyfansoddiad). On a failed save, a target bickers and argues with other creatures am un munud. During this time, it is incapable of meaningful communication and has disadvantage on attack rolls and ability checks.

Fear. Each target must make a Wisdom saving throw (cais achub Doethder) and becomes frightened (ofnus) am un munud on a failed save. While frightened (ofnus), the target drops whatever it is holding and must move at least 30 feet away from the glyph on each of its turns, if able.

Hopelessness. Each target must make a Charisma saving throw (cais achub Presenoldeb). On a failed save, the target is overwhelmed with despair am un munud. During this time, it can’t attack or target any creature with harmful abilities, spells, or other magical effects.

Insanity. Each target must make an Intelligence saving throw (cais achub Deallusrwydd). On a failed save, the target is driven insane am un munud. An insane creature can’t take actions, can’t understand what other creatures say, can’t read, and speaks only in gibberish. The GM controls its movement, which is erratic.

Pain. Each target must make a Constitution saving throw (cais achub Cyfansoddiad) and becomes incapacitated (diallu) with excruciating pain am un munud on a failed save.

Sleep. Each target must make a Wisdom saving throw (cais achub Doethder) and falls unconscious (anymwybodol) for 10 minutes on a failed save. A creature awakens if it takes damage or if someone uses an action to shake or slap it awake.

Stunning. Each target must make a Wisdom saving throw (cais achub Doethder) and becomes stunned (syfrdan) am un munud on a failed save.