Lefel 6 swyno
Amser Hudo: 1 acsiwn
Amrediad: 30 troedfedd
Cydrannau: G
Parhad: Canolbwyntio, hyd at 1 minute
Dewiswch un creadur y gallwch ei weld o fewn yr ystod. Mae’r targed yn dechrau dawns gomig yn ei lle: siffrwd, tapio ei draed, a chrychni am y swyn. Mae creaduriaid na ellir eu swyno (swyno) yn imiwn i’r swyn hwn.
Rhaid i greadur sy’n dawnsio ddefnyddio ei holl symudiadau i ddawnsio heb adael ei ofod ac mae ganddo anfantais o ran tafliad achub Deheurwydd (cais achub Chwimder) a rholiau ymosod. Er bod y swyn hwn yn effeithio ar y targed, mae gan greaduriaid eraill fantais ar roliau ymosod yn ei erbyn. Felacsiwn mae creadur sy’n dawnsio yn gwneud tafliad cynilo Wisdom (cais achub Doethder) i adennill rheolaeth drosto’i hun. Ar cais achyb llwyddiannus, daw’r swyn i ben.
Choose one creature that you can see within range. The target begins a comic dance in place: shuffling, tapping its feet, and capering for the duration. Creatures that can’t be charmed (swyno) are immune to this spell.
A dancing creature must use all its movement to dance without leaving its space and has disadvantage on Dexterity saving throw (cais achub Chwimder)s and attack rolls. While the target is affected by this spell, other creatures have advantage on attack rolls against it. As an action, a dancing creature makes a Wisdom saving throw (cais achub Doethder) to regain control of itself. On a successful save, the spell ends.