Lefel 2 hudo
Amser Hudo: 10 munud
Amrediad: 30 troedfedd
Cydrannau: G, S
Parhad: Ar unwaith
Rydych chi’n galw ysbryd sy’n cymryd yn ganiataol y ffurf o farch anarferol o ddeallus, cryf, a theyrngar, gan greu cwlwm hirhoedlog ag ef. Gan ymddangos mewn lle gwag o fewn yr ystod, mae’r farch yn cymryd y ffurf a ddewiswch: ceffyl rhyfel, merlen, camel, elc, neu fastiff. (Mae’n bosibl y bydd eich GM yn caniatáu i anifeiliaid eraill gael eu galw’n farch). Yn ogystal, os oes gan eich march Cudd-wybodaeth o 5 neu lai, daw ei Gudd-wybodaeth yn 6, ac mae’n ennill y gallu i ddeall un iaith o’ch dewis yr ydych yn ei siarad.
Mae eich march yn eich gwasanaethu fel mownt, wrth ymladd ac allan, ac mae gennych chi gysylltiad greddfol ag ef sy’n eich galluogi i ymladd fel uned ddi-dor. Wrth osod ar eich march, gallwch chi wneud unrhyw swyn rydych chi’n ei daflu sy’n targedu dim ond chi hefyd yn targedu’ch march.
Pan fydd y steed yn disgyn i 0 pwynt heini, mae’n diflannu, gan adael dim ffurf gorfforol ar ei ôl. Gallwch hefyd ddiswyddo eich march ar unrhyw adeg felacsiwn gan achosi iddi ddiflannu. Yn y naill achos neu’r llall, mae llunio’r swyn hwn eto yn galw’r un farch, wedi’i adfer i’w uchafbwynt pwynt heini.
Tra bod eich march o fewn milltir i chi, gallwch gyfathrebu â’ch gilydd yn delepathig.
Ni allwch gael mwy nag un steed wedi’i bondio gan y swyn hwn ar y tro. Felacsiwn gallwch chi ryddhau’r march o’i bond ar unrhyw adeg, gan achosi iddo ddiflannu.
You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the steed takes on a form that you choose: a warhorse, a pony, a camel, an elk, or a mastiff. (Your GM might allow other animals to be summoned as steeds.) The steed has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of its normal type. Additionally, if your steed has an Intelligence of 5 or less, its Intelligence becomes 6, and it gains the ability to understand one language of your choice that you speak.
Your steed serves you as a mount, both in combat and out, and you have an instinctive bond with it that allows you to fight as a seamless unit. While mounted on your steed, you can make any spell you cast that targets only you also target your steed.
When the steed drops to 0 hit points, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an action, causing it to disappear. In either case, casting this spell again summons the same steed, restored to its hit point maximum.
While your steed is within 1 mile of you, you can communicate with each other telepathically.
You can’t have more than one steed bonded by this spell at a time. As an action, you can release the steed from its bond at any time, causing it to disappear.