Geiriadur

Cylch Hudgludiant.md

Cylch Hudgludiant (Teleportation Circle)

Lefel 5 hudo

Amser Hudo: 1 munud

Amrediad: 10 troedfedd

Cydrannau: G, M (rare chalks and inks infused with precious gems with 50 gp, which the spell consumes)

Parhad: 1 rownd

Cyfieithiad Awtomatig

Wrth i chi llunio’r swyn, rydych chi’n tynnu cylch diamedr 10 troedfedd ar y ddaear wedi’i arysgrifio â sigils sy’n cysylltu’ch lleoliad â chylch teleportation parhaol o’ch dewis y gwyddoch chi am ei ddilyniant sigil ac sydd ar yr un awyren â chi. Mae porth symudliw yn agor o fewn y cylch a dynnwyd gennych ac yn parhau i fod ar agor tan ddiwedd eich tro nesaf. Mae unrhyw greadur sy’n mynd i mewn i’r porth yn syth yn ymddangos o fewn 5 troedfedd i’r cylch cyrchfan neu yn y gofod gwag agosaf os yw’r gofod hwnnw’n cael ei feddiannu.

Mae gan lawer o demlau mawr, urddau, a lleoedd pwysig eraill gylchoedd teleportation parhaol wedi’u harysgrifio rhywle o fewn eu cyfyngiadau. Mae pob cylch o’r fath yn cynnwys dilyniant sigil unigryw - llinyn o rediadau hudol wedi’u trefnu mewn patrwm penodol. Pan fyddwch chi’n ennill y gallu i gastio’r swyn hwn am y tro cyntaf, rydych chi’n dysgu’r dilyniannau sigil ar gyfer dau gyrchfan ar y Plane Deunydd, a bennir gan y GM. Gallwch ddysgu dilyniannau sigil ychwanegol yn ystod eich anturiaethau. Gallwch chi ymrwymo dilyniant sigil newydd i’r cof ar ôl ei astudio am un munud.

Gallwch greu cylch teleportation parhaol trwy gastio’r swyn hwn yn yr un lleoliad bob dydd am flwyddyn. Nid oes angen i chi ddefnyddio’r cylch i deleportio pan fyddwch chi’n llunio’r swyn fel hyn.

eng

As you cast the spell, you draw a 10-foot diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you. A shimmering portal opens within the circle you drew and remains open until the end of your next turn. Any creature that enters the portal instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied.

Many major temples, guilds, and other important places have permanent teleportation circles inscribed somewhere within their confines. Each such circle includes a unique sigil sequence-a string of magical runes arranged in a particular pattern. When you first gain the ability to cast this spell, you learn the sigil sequences for two destinations on the Material Plane, determined by the GM. You can learn additional sigil sequences during your adventures. You can commit a new sigil sequence to memory after studying it am un munud.

You can create a permanent teleportation circle by casting this spell in the same location every day for one year. You need not use the circle to teleport when you cast the spell in this way.