Lefel 5 ymoralw
Amser Hudo: 1 acsiwn
Amrediad: 120 troedfedd
Cydrannau: G, S, M (a small block of granite)
Parhad: Canolbwyntio, hyd at 10 munud
Mae wal anhudol o gerrig solet yn dod i fodolaeth ar bwynt o’ch dewis chi o fewn yr ystod. Mae’r wal yn 6 modfedd o drwch ac mae’n cynnwys deg panel 10 troedfedd wrth 10 troedfedd. Rhaid i bob panel fod yn gyffiniol ag o leiaf un panel arall. Fel arall, gallwch greu paneli 10 troedfedd wrth 20 troedfedd sydd ond yn 3 modfedd o drwch.
Os yw’r wal yn torri trwy ofod creadur pan fydd yn ymddangos, caiff y creadur ei wthio i un ochr i’r wal (eich dewis chi). Pe bai creadur yn cael ei amgylchynu ar bob ochr gan y wal (neu’r wal ac arwyneb solet arall), gall y creadur hwnnw wneud cais achub Dexterity (cais achub Chwimder). Ar lwyddiant, gall ddefnyddio ei adwaith i symud i fyny at ei gyflymder fel nad yw bellach yn cael ei amgáu gan y wal.
Gall y wal fod ag unrhyw siâp y dymunwch, er na all feddiannu’r un gofod â chreadur neu wrthrych. Nid oes angen i’r wal fod yn fertigol na saib ar unrhyw sylfaen gadarn. Fodd bynnag, rhaid iddo uno â charreg bresennol a chael ei chynnal yn gadarn. Felly, gallwch chi ddefnyddio’r swyn hwn i bontio bwlch neu greu ramp.
Os ydych chi’n creu rhychwant sy’n fwy nag 20 troedfedd o hyd, rhaid i chi haneru maint pob panel i greu cynheiliaid. Gallwch chi siapio’r wal yn fras i greu crenellations, bylchfuriau, ac ati.
Mae’r wal yn wrthrych wedi’i wneud o garreg y gellir ei niweidio ac felly ei dorri. Mae gan bob panel AC 15 a 30 pwynt heini fesul modfedd o drwch. Mae lleihau panel i 0 pwynt heini yn ei ddinistrio a gallai achosi i baneli cysylltiedig gwympo yn ôl disgresiwn y GM.
Os byddwch yn parhau i ganolbwyntio ar y swyn hwn am ei hyd, daw’r wal yn barhaol ac ni ellir ei chwalu. Fel arall, mae’r wal yn diflannu pan ddaw’r swyn i ben.
A nonmagical wall of solid stone springs into existence at a point you choose within range. The wall is 6 inches thick and is composed of ten 10-foot-by-10-foot panels. Each panel must be contiguous with at least one other panel. Alternatively, you can create 10-foot-by-20-foot panels that are only 3 inches thick.
If the wall cuts through a creature’s space when it appears, the creature is pushed to one side of the wall (your choice). If a creature would be surrounded on all sides by the wall (or the wall and another solid surface), that creature can make a Dexterity saving throw (cais achub Chwimder). On a success, it can use its reaction to move up to its speed so that it is no longer enclosed by the wall.
The wall can have any shape you desire, though it can’t occupy the same space as a creature or object. The wall doesn’t need to be vertical or rest on any firm foundation. It must, however, merge with and be solidly supported by existing stone. Thus, you can use this spell to bridge a chasm or create a ramp.
If you create a span greater than 20 feet in length, you must halve the size of each panel to create supports. You can crudely shape the wall to create crenellations, battlements, and so on.
The wall is an object made of stone that can be damaged and thus breached. Each panel has AC 15 and 30 hit points per inch of thickness. Reducing a panel to 0 hit points destroys it and might cause connected panels to collapse at the GM’s discretion.
If you maintain your concentration on this spell for its whole duration, the wall becomes permanent and can’t be dispelled. Otherwise, the wall disappears when the spell ends.