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Animeiddio Gwrthrychau.md

Animeiddio Gwrthrychau (Animate Objects)

Lefel 5 treiglio

Amser Hudo: 1 acsiwn

Amrediad: 120 troedfedd

Cydrannau: G, S

Parhad: Canolbwyntio, hyd at 1 minute

Cyfieithiad Awtomatig

Daw gwrthrychau yn fyw ar dy orchymyn di. Dewiswch hyd at ddeg gwrthrych anhudol o fewn ystod nad ydynt yn cael eu gwisgo na’u cario. Mae targedau canolig yn cyfrif fel dau wrthrych, Mae targedau mawr yn cyfrif fel pedwar gwrthrych, Mae targedau enfawr yn cyfrif fel wyth gwrthrych. Ni allwch animeiddio unrhyw wrthrych sy’n fwy na Huge. Mae pob targed yn animeiddio ac yn dod yn greadur o dan eich rheolaeth nes i’r swyn ddod i ben neu nes ei leihau i 0 pwynt heini.

Felacsiwnbonws, gallwch chi orchymyn yn feddyliol i unrhyw greadur a wnaethoch gyda’r swyn hwn os yw’r creadur o fewn 500 troedfedd i chi (os ydych chi’n rheoli creaduriaid lluosog, gallwch chi orchymyn unrhyw un neu bob un ohonynt ar yr un pryd, gan roi’r un gorchymyn i pob un). Chi sy’n penderfynu pa gamau y bydd y creadur yn eu cymryd a ble y bydd yn symud yn ystod ei dro nesaf, neu gallwch roi gorchymyn cyffredinol, megis gwarchod siambr neu goridor penodol. Os na roddwch unrhyw orchmynion, dim ond yn erbyn creaduriaid gelyniaethus y mae’r creadur yn amddiffyn ei hun. Unwaith y rhoddir gorchymyn iddo, mae’r creadur yn parhau i’w ddilyn nes bod ei dasg wedi’i chwblhau.

Tabl - Ystadegau Gwrthrych Animeiddio

Maint | HP | AC | Ymosod | Str | Dex |

|——-|—-|—-|————————–|- —-|—–| | Bach iawn | 20 | 18 | +8 i daro, 1d4 + 4 difrod | 4 | 18 | | Bach | 25 | 16 | +6 i daro, difrod 1d8 + 2 | 6 | 14 | | Canolig | 40 | 13 | +5 i daro, 2d6 + 1 difrod | 10 | 12 | | Mawr | 50 | 10 | +6 i daro, 2d10 + 2 difrod | 14 | 10 | | Anferth | 80 | 10 | +8 i daro, 2d12 + 4 difrod | 18 | 6 | | | | | | | |

Mae gwrthrych animeiddiedig yn lluniad gydag AC, pwyntiau heini, ymosodiadau, Cryfder, a Deheurwydd a bennir gan ei faint. Ei Gyfansoddiad yw 10 a’i Deallusrwydd a’i Doethineb yw 3, a’i Charisma yw 1. Ei chyflymder yw

30 troedfedd; os nad oes gan y gwrthrych goesau neu atodiadau eraill y gall eu defnyddio ar gyfer symud, yn lle hynny mae ganddo gyflymder hedfan o 30 troedfedd a gall hofran. Os yw’r gwrthrych wedi’i gysylltu’n ddiogel ag arwyneb neu wrthrych mwy, fel cadwyn wedi’i bolltio i wal, ei gyflymder yw 0. Mae ganddo ddallineb â radiws o 30 troedfedd ac mae’n ddall y tu hwnt i’r pellter hwnnw. Pan fydd y gwrthrych animeiddiedig yn disgyn i 0 pwynt heini, mae’n dychwelyd i’w ffurf gwrthrych wreiddiol, ac mae unrhyw ddifrod sy’n weddill yn cario drosodd i’w ffurf gwrthrych wreiddiol.

Os byddwch yn gorchymyn i wrthrych ymosod, gall wneud un ymosodiad sgarmes yn erbyn creadur o fewn 5 troedfedd iddo. Mae’n gwneud ymosodiad slam gyda bonws ymosodiad a difrod bludgeoning (difrod taro) a bennir gan ei faint. Efallai y bydd y GM yn dyfarnu bod gwrthrych penodol yn achosi difrod torri neu dyllu (difrod tyllu) ar sail ei ffurf.

Ar lefelau uwch:. Os ydych chi’n llunio’r swyn hwn gan ddefnyddio slot swyno 6ed lefel neu uwch, gallwch chi animeiddio dau wrthrych ychwanegol ar gyfer pob lefel slot uwchlaw’r 5ed.

eng

Objects come to life at your command. Choose up to ten nonmagical objects within range that are not being worn or carried. Medium targets count as two objects, Large targets count as four objects, Huge targets count as eight objects. You can’t animate any object larger than Huge. Each target animates and becomes a creature under your control until the spell ends or until reduced to 0 hit points.

As a bonus action, you can mentally command any creature you made with this spell if the creature is within 500 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

Table- Animate Object Stats

Size HP AC Attack Str Dex
Tiny 20 18 +8 to hit, 1d4 + 4 damage 4 18
Small 25 16 +6 to hit, 1d8 + 2 damage 6 14
Medium 40 13 +5 to hit, 2d6 + 1 damage 10 12
Large 50 10 +6 to hit, 2d10 + 2 damage 14 10
Huge 80 10 +8 to hit, 2d12 + 4 damage 18 6

An animated object is a construct with AC, hit points, attacks, Strength, and Dexterity determined by its size. Its Constitution is 10 and its Intelligence and Wisdom are 3, and its Charisma is 1. Its speed is

30 feet; if the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or a larger object, such as a chain bolted to a wall, its speed is 0. It has blindsight with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form.

If you command an object to attack, it can make a single melee attack against a creature within 5 feet of it. It makes a slam attack with an attack bonus and bludgeoning damage (difrod taro) determined by its size. The GM might rule that a specific object inflicts slashing or piercing damage (difrod tyllu) based on its form.

Ar lefelau uwch:. If you cast this spell using a spell slot of 6th level or higher, you can animate two additional objects for each slot level above 5th.