Fel derwydd, mae gennych chi y nodweddion canlynol:
Dis Heini: 1d8 pob lefel derwydd.
Pwyntiau Heini ar lefel 1: 8 + eich newidyn Cyfansoddiad
Pwyntiau Heini ar lefelau uwch: 1d8 (neu 5) + eich newidyn Cyfansoddiad pob level derwydd ar ol lefel 1
Armwr: Armwr ysgafn, Armwr canolbwys, tarianau (ni fydd derwydd yn gwisgo armwr metel neu ddefnyddio tarianau metel).
Arfau Clwpâu, cleddyfanau, dartiau, siaflinau, mass, ffyn, cleddyfau cam, crymanau, slingau, gwaywffyn
Offer Offer Llysieuaeth
Cais achub Deallusrwydd, Doethder
Sgiliau: Dewiswch dau o Hud a Lledrith, Trin Anifeiliaid (cymorth), Mewnwelediad, Meddygaeth, Natur, Canfyddiad, Crefydd, ac Goroesi
Rydych chi’n dechrau gyda’r cyfarpar canlynol, yn ogystal â’r cyfarpar gan eich cefndir:
- (a) a wooden shield (aes) or (b) any simple weapon
- (a) a scimitar or (b) any simple melee weapon
- Leather armor, an explorer’s pack, and a druidic focus
Tabl - Y Derwydd
Lefel | Bonws hyfedredd | Nodwedd | Swyngyfaredd hysbys | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | +2 | Derwyddeg, Swyno | 2 | 2 | - | - | - | - | - | - | - | - |
2 | +2 | Ffurf Wyllt, Achen Derwyddol | 2 | 3 | - | - | - | - | - | - | - | - |
3 | +2 | - | 2 | 4 | 2 | - | - | - | - | - | - | - |
4 | +2 | Ffurf Wyllt gwell, Cynydd Sgôr Gallu | 3 | 4 | 3 | - | - | - | - | - | - | - |
5 | +3 | - | 3 | 4 | 3 | 2 | - | - | - | - | - | - |
6 | +3 | Nodwedd Achen Derwyddol | 3 | 4 | 3 | 3 | - | - | - | - | - | - |
7 | +3 | - | 3 | 4 | 3 | 3 | 1 | - | - | - | - | - |
8 | +3 | Ffurf Wyllt gwell, Cynydd Sgôr Gallu | 3 | 4 | 3 | 3 | 2 | - | - | - | - | - |
9 | +4 | - | 3 | 4 | 3 | 3 | 3 | 1 | - | - | - | - |
10 | +4 | Nodwedd Achen Derwyddol | 4 | 4 | 3 | 3 | 3 | 2 | - | - | - | - |
11 | +4 | - | 4 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
12 | +4 | Cynydd Sgôr Gallu | 4 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
13 | +5 | - | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
14 | +5 | Nodwedd Achen Derwyddol | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
15 | +5 | - | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |
16 | +5 | Cynydd Sgôr Gallu | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |
17 | +6 | - | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
18 | +6 | Corff Difuddiog, Bwystswyno | 4 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
19 | +6 | Cynydd Sgôr Gallu | 4 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
20 | +6 | Archderwydd | 4 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
Rydych chi’n gallu siarad Derwyddol, iaith ddirgel derwyddon. Gallwch siarad yr iaith a’i defnyddio i adael negesau gudd. Rydych chi ac eraill sy’n gwybod yr iaith hon yn gweld neges o’r fath yn awtomatig. Mae eraill yn sylwi ar y neges gyda cais llwyddiannus DC 15 Doethder (Canfyddiad) ond yn methu â’i dehongli heb hud.
You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden message (neges)s. You and others who know this language automatically spot such a message (neges). Others spot the message (neges)’s presence with a successful DC 15 Wisdom (Doethder) (Perception (Canfyddiad)) check but can’t decipher it without magic.
Gallwch chi llunio swynion i lunio’r hanfod duwiol natur i’ch ewyllys.
Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will.
Rydych chi’n gwybod dau swyngyfaredd o’ch dewis o restr swynau derwydd. Rydych chi’n dysgu swyngyfaredd derwydd ychwanegol o’ch dewis ar lefelau uwch, fel y dangosir yng ngholofn Swyngyfaredd Hysbys y tabl Derwydd.
At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.
Mae tabl Derwyddon yn dangos nifer o slotiau swyno sydd gennych i llunio eich swynau derwydd o lefel 1 ac uwch. I llunio un o’r swynion hyn, rhaid gwario slot o lefel y swyn neu uwch. Rydych chi’n adennill yr holl slotiau swyno a wariwyd pan fyddwch chi’n gorffen saib hir.
Rydych chi’n paratoi’r rhestr o swynion derwyddon sydd ar gael i chi llunio, gan ddewis o restr swynau derwyddon. Pan fyddwch yn gwneud hynny, dewiswch nifer o swynau derwydd sy’n cyfateb i’ch addasydd Doethder + lefel eich derwydd (o leiaf un swyn). Rhaid i’r swynau fod ar lefel y mae gennych slotiau swyno ar ei chyfer.
Er enghraifft, os ydych yn dderwydd lefel 3, mae gennych bedwar slot swyno lefel 1af a dwy slot 2il lefel. Gyda Doethder o 16, gall eich rhestr o swynion parod gynnwys chwe chyfnod o lefel 1 neu 2, mewn unrhyw gyfuniad. Os byddwch chi’n paratoi’r swyn lefel 1 gwella clwyfau, gallwch chi ei llunio gan ddefnyddio slot lefel 1 neu 2. Nid yw llunio’r swyn yn ei dynnu oddi ar eich rhestr o swynion parod.
Gallwch hefyd newid eich rhestr o gyfnodau parod pan fyddwch yn gorffen saib hir. I paratoi rhestr newydd o swynion derwyddon mae rhaidtreulio amser yn gweddïo a myfyrio: o leiaf 1 munud fesul lefel swyno ar gyfer pob swyn ar eich rhestr.
The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom (Doethder) modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.
For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom (Doethder) of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds (adfer niwed), you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.
You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.
Doethder yw eich gallu swynol ar gyfer eich swynion derwyddol, gan fod eich hud yn tarddu o’ch cyfarfyddiad â natur. Rydych chi’n defnyddio’ch Doethder pryd bynnag mae swynau yn cyfeirio at eich gallu i swyno. Yn ogystal, rydych chi’n defnyddio’ch addasydd Doethder wrth osod y DC cais arbed ar gyfer swynau derwydd rydych chi’n ei llunio ac wrth wneud cais ymosodiad.
DC Arbed Swyn = 8 + eich bonws hyfedr + eich addasydd Doethder.
Gallu Ymosod Swyn = eich bonws hyfedr + eich addasydd Doethder
Wisdom (Doethder) is your spellcasting (swyno) ability for your druid spells, since your magic draws upon your devotion and attunement to nature. You use your Wisdom (Doethder) whenever a spell refers to your spellcasting (swyno) ability. In addition, you use your Wisdom (Doethder) modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Wisdom (Doethder) modifier
Spell attack modifier = your proficiency bonus + your Wisdom (Doethder) modifier
Gallwch chi llunio unrhyw swyn derwydd rydych chi’n gwybod fel defod (ritiwal) os oes gan y swyn hwnnw’r tag defodol.
You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.
Gallwch defnyddio ffocws derwyddol i lunio eich swynau derwyddol.
You can use a druidic focus as a spellcasting (swyno) focus for your druid spells.
Gan ddechrau ar lefel 2, gallwch chi ddefnyddio’ch acsiwn i gymrud ffurf bwyst rydych chi wedi’i weld o’r blaen. Gallwch ddefnyddio’r nodwedd hon ddwywaith. Rydych chi’n adennill y defnyddiau a wariwyd pan fyddwch yn gorffen saib byr neu hir.
Mae eich lefel derwydd yn perderfynnu pa bwyst gallwch chi trawsnewid i mewn i, fel y dangosir yn y tabl Ffurfau Bwyst. Ar lefel 2, er enghraifft, gallwch chi drawsnewid yn unrhyw bwyst sydd â sgôr her o 1/4 neu is nad oes ganddo gyflymder hedfan (hedfan) na nofio.
Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.
Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a fly (hedfan)ing or swimming speed.
Tabl- Ffurfiau Bwyst
Lefel | CR Uchaf | Amodau | Esiampl |
---|---|---|---|
2 | 1/4 | Dim cyflymder hedfan neu nofio | Blaidd |
4 | 1/2 | Dim cyflymder hedfa | Afanc |
8 | 1 | - | Eryr Enfawr |
Gallwch cynnal mewn siâp bwystfil am nifer o oriau sy’n cyfateb i hanner lefel eich derwydd (wedi’i dalgrynnu i lawr). Yna byddwch yn dychwelyd i’ch ffurf arferol oni bai eich bod yn gwario defnydd arall o’r nodwedd hon. Gallwch ddychwelyd i’ch ffurfl arferol yn gynharach trwy ddefnyddio gweithred bonws ar eich tro. Rydych chi’n dychwelyd yn awtomatig os byddwch chi’n anymwybodol, yn gollwng i 0 pwynt heini, neu’n marw.
You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.
Tra byddwch chi’n cael eich trawsnewid, mae’r rheolau canlynol yn berthnasol:
While you are transformed, the following rules apply:
- Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence (Deallusrwydd), Wisdom (Doethder), and Charisma (Presenoldeb) scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.
- When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knock (cnoc)ed unconscious.
- You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call light (golau)ning (galw mellt), that you’ve already cast.
- You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision (tywyllweld), unless your new form also has that sense.
- You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.
Ar lefel 2, gallwch chi dewis uniaethu â achen o dderwyddon: mae Urdd y Tir wedi’u disgrifio isod. Mae eich dewis yn cynnig nodweddion ychwanegol ar level 2, 6, 10 ac 14.
At 2nd level, you choose to identify (canfod) with a circle of druids: the Circle of the Land or the Circle of the Moon, both detailed at the end of the class description. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.
Pan rydych chi’n cyraedd lefel 4, ac eto ar lefel 8, 12, 16, a 19, gallwch gynyddu un sgôr gallu o’ch dewis gan 2, neu gallwch gynyddu dwy sgôr gallu o’ch dewis gan 1. Gallwch chi ddim cynyddu sgôr gallu uwch na 20 gan ddefnyddio’r nodwedd hon.
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
Gan ddechrau ar lefel 18, mae’r hud cyntefig yn achosi i chi heneiddio’n arafach. Am bob 10 mlynedd sy’n mynd heibio, mae eich corff yn oedi 1 flwyddyn.
Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.
Gan ddechrau ar lefel 18, gallwch chi llunio sawl swyn derwydd mewn pan mewn ffurf bwyst. Gallwch berfformio cydrannau somatig a geiriol swynau derwydd tra mewn siâp bwystfil, ond ni allwch ddarparu cydrannau materol.
Beginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components.
Ar lefel 20, dgallwch ddefnyddio’ch Siâp Gwyllt unrhyw nifer o weithiau.
Yn ogystal, gallwch anwybyddu cydrannau geiriol a somatig eich swynion derwydd, yn ogystal ag unrhyw gydrannau materol sydd heb gost ac nad ydynt yn cael eu difodi gan swyn. Rydych chi’n cael y budd hwn yn eich siâp arferol a’ch siâp bwystfil o Ffurf Wyllt.
At 20th level, you can use your Wild Shape an unlimited number of times.
Additionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.
Mae Urdd y Tir yn cynnwys cyfrinwyr a doethion sy’n diogelu gwybodaeth a defodau hynafol trwy draddodiad llafar. Mae’r derwyddon hyn yn cyfarfod o fewn cylchoedd cysegredig o goed neu feini hirion i sibrwd cyfrinachau cyntefig mewn Derwyddeg. Mae aelodau doethaf y cylch yn llywyddu fel prif offeiriaid cymunedau sy’n dilyn yr Hen Ffydd ac yn gwasanaethu fel cynghorwyr i lywodraethwyr y pobl hynny. Fel aelod o’r cylch hwn, mae eich hud yn cael ei ddylanwadu gan y wlad lle cawsoch eich ysgogi i ddefodau dirgel y cylch.
The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle’s mysterious rites.
Pan ddewiswch y cylch hwn ar 2 lefel, rydych chi’n dysgu un swyngyfaredd derwydd ychwanegol o’ch dewis.
When you choose this circle at 2nd level, you learn one additional druid cantrip of your choice.
Gan ddechrau ar lefel 2, gallwch adennill rhywfaint o’ch egni hudol trwy myfyrio a chymuno â natur. Yn ystod saib byr, gallwch dewis slotiau swyno wedi’u gwario i adennill. Gall cyfanswm y lefelau slot swyno fod yn hafal neu’n llai na hanner eich lefel derwydd (wedi’i dalgrynnu i fyny), ac ni all unrhyw un o’r slotiau fod yn 6ed lefel neu’n uwch. Ni allwch ddefnyddio’r nodwedd hon eto nes i chi orffen saib hir.
Er enghraifft, pan fyddwch yn dderwydd lefel 4, gallwch adennill gwerth hyd at ddwy lefel o slotiau swyno. Gallwch adennill naill ai un slot lefel 2 lefel neu ddau slot lefel 1.
Starting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with nature. During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can’t use this feature again until you finish a long rest.
For example, when you are a 4th-level druid, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots.
Mae eich cysylltiad cyfriniol â’r tir yn galluogi chi i llunio rhai swynion. Ar lefel 3, 5, 7, a 9 bydd mynediad i swynau achennol sy’n gysylltiedig â’r ardal lle daethoch yn dderwydd. Dewiswch y tir hynny: arctig, arfordir, anialwch, coedwig, glaswelltir, mynydd neu’r gors - ac edrychwch ar y rhestr swynau cysylltiedig.
Unwaith y byddwch chi’n dewis swynau achennol bydd nhw wedi ei paratoi yn awtomatig, an nid yw nhw’n cyfri yn erbyn nifer y swynau y gallwch chi paatoi pob dydd. Os cewch fynediad at swyn nad yw’n ymddangos ar restr sillafu’r derwyddon, mae’r swyn serch hynny yn swyn derwydd i chi.
Your mystical connection to the land infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a druid. Choose that land-arctic, coast, desert, forest, grassland, mountain, or swamp-and consult the associated list of spells.
Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
Table- Swynau’r Arctig
Lefel Derwydd | Swynau Achennol |
---|---|
3 | dal person, tyfu pigion |
5 | eirlaw, arafu |
7 | symud rhydd, cesair |
9 | ymgomino a natur, côn oer |
Table- Swynau’r Arfordir
Lefel Derwydd | Swynau Achennol |
---|---|
3 | treblu, naid niwl |
5 | anadlu dŵr, cerdded ar ddŵr |
7 | rheoli dŵr, symud rhydd |
9 | aswyno elementydd, ysbio |
Table- Swynau’r Anialwch
Lefel Derwydd | Swynau Achennol |
---|---|
3 | llygadfritho, distawu |
5 | creu bwyd a diod, gwarchod o egni |
7 | malltod, tir rhithweledigaethol |
9 | pla o bryfed, carregfur |
Table- Swynau’r Coedwig
Lefel Derwydd | Swynau Achennol |
---|---|
3 | rhisglcen, dringo fel copyn |
5 | galw mellt, tyfu planhigion |
7 | dewindabaeth, symud rhydd |
9 | ymgomino a natur, llam y coed |
Table- Swynau’r Glasswelltir
Lefel Derwydd | Swynau Achennol |
---|---|
3 | anweledigrwydd, difrisg |
5 | golau dydd, brysio |
7 | dewindabaeth, symud rhydd |
9 | breiddwyd, pla o bryfed |
Table- Swynau’r Mynydd
Lefel Derwydd | Swynau Achennol |
---|---|
3 | dringo fel copyn, tyfu pigion |
5 | bollt mellt, ymdoddi i garreg |
7 | llunio carreg, croen carreg |
9 | mynedfa, carregfur |
Table- Swynau’r Gors
Lefel Derwydd | Swynau Achennol |
---|---|
3 | saeth asid, tywyllwch |
5 | cerdded ar ddŵr, cwmwl drewllyd |
7 | symud rhydd, darganfod creadur |
9 | pla o bryfed, ysbio |
Gan ddechrau ar lefel 6, nid yw symud trwy dir anodd anhudol yn costio symudiad ychwanegol i chi. Gallwch hefyd basio trwy blanhigion anhudol heb arafu a heb gymryd difrod oddi wrthynt os oes ganddynt ddrain, pigau, neu berygl tebyg.
Yn ogystal, mae gennych fantais ar cais arbed yn erbyn planhigion sy’n cael eu creu neu eu trin yn hudol i rwystro symudiad, fel y rhai a grëwyd gan y swyn amrwydo.
Starting at 6th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slow (arafu)ed by them and without taking damage from them if they have thorns, spines, or a similar hazard.
In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle (amrwydo) spell.
Pan fyddwch chi’n cyrraedd lefel 10, ni allwch gael eich swyno na’ch dychryn gan Elementydd neu Tylwyth Teg, ac rydych yn imiwn i wenwyn ac afiechyd.
When you reach 10th level, you can’t be charm (niwed)ed or frightened by elementals or fey, and you are immune to poison and disease.
Pan fyddwch chi’n cyrraedd y lefel 14, mae creaduriaid y byd naturiol yn synhwyro’ch cysylltiad â natur ac yn dod yn amharod i ymosod arnoch chi. Pan fydd creadur anifail neu blanhigyn yn ymosod arnoch, rhaid i’r creadur hwnnw wneud cais arbed Doethder yn erbyn eich DC swyn derwydd. Ar methiant, rhaid i’r creadur ddewis targed gwahanol, neu mae’r ymosodiad yn methu’n awtomatig. Ar arbediad llwyddiannus, mae’r creadur yn imiwn i’r perwyl hwn am 24 awr.
Mae’r creadur yn ymwybodol o’r effaith hon cyn iddo ymosod yn eich erbyn.
When you reach 14th level, creatures of the natural world sense your connection to nature and become hesitant to attack you. When a beast or plant creature attacks you, that creature must make a Wisdom (Doethder) saving throw against your druid spell save DC. On a failed save, the creature must choose a different target, or the attack automatically misses. On a successful save, the creature is immune to this effect am 24 awr.
The creature is aware of this effect before it makes its attack against you.
Planhigion a Choed Cysegredig
Mae derwydd yn dal rhai planhigion yn gysegredig, yn enwedig gwern, ynn, bedw, ysgawen, cyll, celyn, meryw, uchelwydd, derw, criafol, helyg, ac yw. Mae derwyddon yn aml yn defnyddio planhigion o’r fath fel rhan o ffocws swyno, gan gynnwys darnau o dderw neu ywen neu sbrigyn uchelwydd.
Yn yr un modd, mae derwydd yn defnyddio coed o’r fath i wneud gwrthrychau eraill, megis arfau a thariannau. Mae ywen yn gysylltiedig â marwolaeth ac ailenedigaeth, felly mae’n bosibl y gellir llunio dolenni arfau ar gyfer smittariaid neu grymanau ohoni. Mae onnen yn gysylltiedig â bywyd, a derw â chryfder. Mae’r coedwigoedd hyn yn gwneud haftiau neu arfau cyfan rhagorol, fel clybiau neu ffyn arfol, yn ogystal â thariannau. Mae gwern yn gysylltiedig ag aer, a gellir ei ddefnyddio ar gyfer arfau taflu, fel dartiau neu waywffon.
Mae derwyddon o ranbarthau sydd heb y planhigion uchod yma wedi dewis planhigion eraill i gymryd defnydd tebyg. Er enghraifft, gallai derwydd o ranbarth anialwch werthfawrogi’r goeden yucca a phlanhigion cactws.
Derwyddon a’r Duwiau
Mae rhai derwyddon yn parchu grymoedd byd natur eu hunain, ond mae’r rhan fwyaf o dderwyddon yn ymroi i un o’r duwiau natur niferus a addolir ar draws yr amlfyd (mae’r rhestrau o dduwiau yn atodiad B yn cynnwys llawer o dduwiau o’r fath). Mae addoli’r duwiau hyn yn aml yn cael ei ystyried yn draddodiad mwy hynafol na chrefyddau clerigwyr a phobloedd trefol.
Sacred Plants and Wood
A druid holds certain plants to be sacred, particularly alder, ash, birch, elder, hazel, holly, juniper, mistletoe, oak, rowan, willow, and yew. Druids often use such plants as part of a spellcasting (swyno) focus, incorporating lengths of oak or yew or sprigs of mistletoe.
Similarly, a druid uses such woods to make other objects, such as weapons and shield (aes)s. Yew is associated with death and rebirth, so weapon handles for scimitars or sickles might be fashioned from it. Ash is associated with life and oak with strength. These woods make excellent hafts or whole weapons, such as clubs or quarterstaffs, as well as shield (aes)s. Alder is associated with air, and it might be used for thrown weapons, such as darts or javelins.
Druids from regions that lack the plants described here have chosen other plants to take on similar uses. For instance, a druid of a desert region might value the yucca tree and cactus plants.
Druids and the Gods
Some druids venerate the forces of nature themselves, but most druids are devoted to one of the many nature deities worshiped in the multiverse (the lists of gods in appendix B include many such deities). The worship of these deities is often considered a more ancient tradition than the faiths of clerics and urbanized peoples.