Anfarwol canolig, unrhyw aliniad
Anhawster Curo 11
Heini Presennol 45 (10d8)
Cyflymder 0 ft., hedfan 40 ft. (hover)
CRF | CHW | CYF | DLL | DTH | PRS |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 17 (+3) |
Gwrthiant i ddifrod asid, tân, mellt, taran; taro, tyllu, ac slasio o ymosodiad anhudol
Imiwnedd rhag difrod oer, necrotig, gwenwyn
Imiwnedd rhag cyflyrau swyno, exhaustion, ofnus, gafael, parlysu, maenedig, gwenwyno, llorio, cyfyngu
Synhwyrau tywyllweld 60 ft., Canfyddiad goddefol 11
Ieithoedd unrhyw ieithoedd yr oedd yn eu hadnabod tra’n fyw
Sialens 4 (1,100 XP)
Ethereal Sight. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.
Incorporeal Movement. The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force (grym) damage if it ends its turn inside an object.
Withering Touch. Ymosodiad Arf Sgarmes +5 i fwrw, cyrraedd 5 tr., un targed. Taro: 17 (4d6+3) difrod necrotig.
Etherealness. The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can’t affect or be affected by anything on the other plane.
Horrifying Visage. Each non-undead creature within 60 feet of the ghost that can see it llwyddo ar cais achub Doethder DC 13 neu cael ei ofnus am un munud. If the save fails by 5 or more, the target also ages 1d4 × 10 years. A frightened (ofnus) target can repeat the saving throw at the end of each of its turns, ending the frightened (ofnus) condition on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to this ghost’s Horrifying Visage for the next 24 hours. The aging effect can be reversed with a adfer nerthol spell, but only within 24 hours of it occurring.
Possession (Recharge 6). One humanoid that the ghost can see within 5 feet of it llwyddo ar cais achub Presenoldeb DC 13 or be possessed by the ghost; the ghost then disappears, and the target is incapacitated (diallu) and loses control of its body. The ghost now controls the body but doesn’t deprive the target of awareness. The ghost can’t be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed (swyno) and frightened (ofnus). It otherwise uses the possessed target’s statistics, but doesn’t gain access to the target’s knowledge, class features, or proficiencies.
The possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or force (grym)d out by an effect like the diarddel da a drwg spell. When the possession ends, the ghost reappears in an unoccupied space within 5 feet of the body. The target is immune to this ghost’s Possession am 24 awr after succeeding on the saving throw or after the possession ends.