Geiriadur

Ysbïwr.md

Ysbïwr (NPC) (Spy (NPC))

Deudroedig (unrhyw rhywogaeth) canolig, unrhyw aliniad

Anhawster Curo 12

Heini Presennol 27 (6d8)

Cyflymder 30 ft.

CRF CHW CYF DLL DTH PRS
10 (+0) 15 (+2) 10 (+0) 12 (+1) 14 (+2) 16 (+3)

Sgiliau Twyll +5, Mewnwelediad +4, Ymchwilio +5, Canfyddiad +6, Perswadio +5, Hudwaith Llaw +4, Tawel +4

Synhwyrau Canfyddiad goddefol 16

Ieithoedd any two languages

Sialens 1 (200 XP)

Cunning Action. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.

Sneak Attack (1/Turn). The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn’t incapacitated (diallu) and the spy doesn’t have disadvantage on the attack roll.

Acsiwn

Amlymosod. The spy makes two melee attacks.

Shortsword. Ymosodiad Arf Sgarmes +4 i fwrw, cyrraedd 5 tr., un targed. Taro: 5 (1d6 + 2) difrod tyllu.

Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Taro: 5 (1d6 + 2) piercing (tyllu) damage.

Rulers, nobles, merchants, guildmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. A spy is trained to secretly gather information. Loyal spies would rather die than divulge information that could compromise them or their employers.