Anfarwol canolig, niwtral drwg
Anhawster Curo 14 (studded leather)
Heini Presennol 45 (6d8+18)
Cyflymder 30 ft.
CRF | CHW | CYF | DLL | DTH | PRS |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) |
Sgiliau Canfyddiad +3, Tawel +4
Gwrthiant i ddifrod necrotig; taro, tyllu, ac slasio o ymosodiad anhudol heb ei ariannu
Imiwnedd rhag difrod gwenwyn
Imiwnedd rhag cyflyrau exhaustion, gwenwyno
Synhwyrau tywyllweld 60 ft., Canfyddiad goddefol 13
Ieithoedd the languages it knew in life
Sialens 3 (700 XP)
Sunlight Sensitivity. While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Amlymosod. The wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack.
Life Drain. Ymosodiad Arf Sgarmes +4 i fwrw, cyrraedd 5 tr., one creature. Taro: 5 (1d6+2) difrod necrotig. The target llwyddo ar cais achub Cyfansoddiad DC 13 or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
A humanoid slain by this attack rises 24 hours later as a zombie under the wight’s control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time.
Longsword. Ymosodiad Arf Sgarmes +4 i fwrw, cyrraedd 5 tr., un targed. Taro: 6 (1d8+2) difrod slasio, or 7 (1d10+2) difrod slasio if used with two hands.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Taro: 6 (1d8+2) piercing (tyllu) damage.