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Ungorn.md

Ungorn (Unicorn)

Nefolydd mawr, cyfreithlon da

Anhawster Curo 12

Heini Presennol 67 (9d10+18)

Cyflymder 50 ft.

CRF CHW CYF DLL DTH PRS
18 (+4) 14 (+2) 15 (+2) 11 (+0) 17 (+3) 16 (+3)

Imiwnedd rhag difrod gwenwyn

Imiwnedd rhag cyflyrau swyno, parlysu, gwenwyno

Synhwyrau tywyllweld 60 ft., Canfyddiad goddefol 13

Ieithoedd Nefolaidd, Elffaidd, Iaith y Coed, pellteimlad 60 tr.

Sialens 5 (1,800 XP)

Charge. If the unicorn moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) piercing (tyllu) damage. If the target is a creature, it llwyddo ar cais achub Cryfder DC 15 or be knocked prone (llorio).

Innate Spellcasting. The unicorn’s innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following spells, requiring no Components

Fel y Mynnu: synhwyro da a drwg, derwyddgrefft, difrisg

1 pob dydd: tawelu emosiynau, diarddel da a drwg, amrwydo

Magic Resistance. The unicorn has advantage on saving throws against spells and other magical effects.

Magic Weapons. The unicorn’s weapon attacks are magical.

Acsiwn

Amlymosod. The unicorn makes two attacks: one with its hooves and one with its horn.

Hooves. Ymosodiad Arf Sgarmes +7 i fwrw, cyrraedd 5 tr., un targed. Taro: 11 (2d6+4) difrod taro.

Horn. Ymosodiad Arf Sgarmes +7 i fwrw, cyrraedd 5 tr., un targed. Taro: 8 (1d8+4) difrod tyllu.

Healing Touch (3/Dydd). The unicorn touches another creature with its horn. The target magically regains 11 (2d8+2) hit points. In addition, the touch removes all diseases and neutralizes all poison (gwenwyn)s afflicting the target.

Teleport (1/Dydd). The unicorn magically teleports itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away.

Acsiwn Chwedleuol

Gall cymryd 3 acsiwn chwedleuol o’r dewis islaw. Gall defnyddio dim ond un opsiwn ar y tro a dim ond ar ddiwedd tro creadur arall. Mae’n adennill unrhyw acsiwn chwedleuol wedi ei wario ar ddechrau ei tro.

Hooves. The unicorn makes one attack with its hooves.

Shimmering Shield (Costs 2 Actions). The unicorn creates a shimmering, magical field around itself or another creature it can see within 60 feet of it. The target gains a +2 bonus to AC until the end of the unicorn’s next turn.

Heal Self (Costs 3 Actions). The unicorn magically regains 11 (2d8+2) hit points.