Anfarwol pitw, caosaidd drwg
Anhawster Curo 19
Heini Presennol 22 (9d4)
Cyflymder 0 ft., hedfan 50 ft. (hover)
CRF | CHW | CYF | DLL | DTH | PRS |
---|---|---|---|---|---|
1 (-5) | 28 (+9) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |
Imiwnedd rhag difrod mellt, gwenwyn
Gwrthiant i ddifrod asid, oer, tân, necrotig, taran; taro, tyllu, ac slasio o ymosodiad anhudol
Imiwnedd rhag cyflyrau exhaustion, gafael, parlysu, gwenwyno, llorio, cyfyngu, anymwybodol
Synhwyrau tywyllweld 120 ft., Canfyddiad goddefol 12
Ieithoedd the languages it knew in life
Sialens 2 (450 XP)
Consume Life. As a bonus action, the will-o’-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target llwyddo ar cais achub Cyfansoddiad DC 10 against this magic or die. If the target dies, the will-o’-wisp regains 10 (3d6) hit points.
Ephemeral. The will-o’-wisp can’t wear or carry anything.
Incorporeal Movement. The will-o’-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force (grym) damage if it ends its turn inside an object.
Variable Illumination. The will-o’-wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o’-wisp can alter the radius as a bonus action.
Shock. Melee Spell Attack: +4 to hit, cyrraedd 5 ft., one creature. Taro: 9 (2d8) lightning (mellt) damage.
Invisibility. The will-o’-wisp and its light magically become invisible (anweledig) until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).