Tylwyth Teg pitw, niwtral da
Anhawster Curo 15 (leather armor)
Heini Presennol 2 (1d4)
Cyflymder 10 ft., hedfan 40 ft.
CRF | CHW | CYF | DLL | DTH | PRS |
---|---|---|---|---|---|
3 (-4) | 18 (+4) | 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) |
Sgiliau Canfyddiad +3, Tawel +8
Synhwyrau Canfyddiad goddefol 13
Ieithoedd Cyfiaith, Elffaidd, Iaith y Coed
Sialens 1/4 (50 XP)
Longsword. Ymosodiad Arf Sgarmes +2 i fwrw, cyrraedd 5 tr., un targed. Taro: 1 difrod slasio.
Shortbow. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Taro: 1 piercing (tyllu) damage, and the target llwyddo ar cais achub Cyfansoddiad DC 10 or become poison (gwenwyn)ed (gwenwyno) am un munud. If its saving throw result is 5 or lower, the poison (gwenwyn)ed (gwenwyno) target falls unconscious (anymwybodol) for the same duration, or until it takes damage or another creature takes an action to shake it awake.
Heart Sight. The sprite touches a creature and magically knows the creature’s current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature’s alignment. Celestials, fiends, and undead automatically fail the saving throw.
Invisibility. The sprite magically turns invisible (anweledig) until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible (anweledig) with it.