Geiriadur

Pen-Fandit.md

Pen-Fandit (NPC) (Bandit Captain (NPC))

Deudroedig (unrhyw rhywogaeth) canolig, unrhyw aliniad oni bai cyfreithlon

Anhawster Curo 15 (studded leather)

Heini Presennol 65 (10d8 + 20)

Cyflymder 30 ft.

CRF CHW CYF DLL DTH PRS
15 (+2) 16 (+3) 14 (+2) 14 (+2) 11 (+0) 14 (+2)

Cais achub Crf +4, Chw +5, Dth +2

Sgiliau Athletig +4, Twyll +4

Synhwyrau Canfyddiad goddefol 10

Ieithoedd any two languages

Sialens 2 (450 XP)

Acsiwn

Amlymosod. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.

Scimitar. Ymosodiad Arf Sgarmes +5 i fwrw, cyrraedd 5 tr., un targed. Taro: 6 (1d6 + 3) difrod slasio.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, cyrraedd 5 ft. or range 20/60 ft., one target. Taro: 5 (1d4 + 2) piercing (tyllu) damage.

Ymatebion

Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The bandit captain has these qualities in spades.

In addition to managing a crew of selfish malcontents, the pirate captain is a variation of the bandit captain, with a ship to protect and command. To keep the crew in line, the captain must mete out rewards and punishment on a regular basis.

More than treasure, a bandit captain or pirate captain craves infamy. A prisoner who appeals to the captain’s vanity or ego is more likely to be treated fairly than a prisoner who does not or claims not to know anything of the captain’s colorful reputation.