Bwyst mawr, heb aliniad
Anhawster Curo 11
Heini Presennol 52 (8d10+8)
Cyflymder 10 ft., nofio 60 ft.
CRF | CHW | CYF | DLL | DTH | PRS |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 4 (-3) | 10 (+0) | 4 (-3) |
Sgiliau Canfyddiad +4, Tawel +5
Synhwyrau tywyllweld 60 ft., Canfyddiad goddefol 14
Ieithoedd -
Sialens 1 (200 XP)
Hold Breath. While out of water, the octopus can hold its breath am un awr.
Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing. The octopus can breathe only underwater.
Tentacles. Ymosodiad Arf Sgarmes +5 i fwrw, cyrraedd 15 tr., un targed. Taro: 10 (2d6+3) difrod taro. If the target is a creature, it is grappled (gafael) (escape DC 16). Until this grapple ends, the target is restrained (cyfyngu), and the octopus can’t use its tentacles on another target.
Ink Cloud (Recharges after a Short or Long Rest). A 20- foot radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured am un munud, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.