Bwyst mawr, heb aliniad
Anhawster Curo 13 (armwr naturiol)
Heini Presennol 16 (3d10)
Cyflymder 0 ft., nofio 40 ft.
| CRF | CHW | CYF | DLL | DTH | PRS |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 11 (+0) | 2 (-4) | 12 (+1) | 5 (-3) |
Synhwyrau Canfyddiad goddefol 11
Ieithoedd -
Sialens 1/2 (100 XP)
Charge. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning (taro) damage. It the target is a creature, it llwyddo ar cais achub Cryfder DC 11 or be knocked prone (llorio).
Water Breathing. The sea horse can breathe only underwater.
Ram. Ymosodiad Arf Sgarmes +3 i fwrw, cyrraedd 5 tr., un targed. Taro: 4 (1d6+1) difrod taro.
Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.