Geiriadur

Imp.md

Imp (Diafol) (Imp (Devil))

Diawl (diafol, newidydd siâp) pitw, cyfreithlon drwg

Anhawster Curo 13

Heini Presennol 10 (3d4+3)

Cyflymder 20 ft., hedfan 40 ft.

CRF CHW CYF DLL DTH PRS
6 (-2) 17 (+3) 13 (+1) 11 (+0) 12 (+1) 14 (+2)

Sgiliau Twyll +4, Mewnwelediad +3, Perswadio +4, Tawel +5

Gwrthiant i ddifrod oer; taro, tyllu, ac slasio o ymosodiad anhudol not made with silvered weapons

Imiwnedd rhag difrod tân, gwenwyn

Imiwnedd rhag cyflyrau gwenwyno

Synhwyrau tywyllweld 120 ft., Canfyddiad goddefol 11

Ieithoedd Ufferaidd, Cyfiaith

Sialens 1 (200 XP)

Shapechanger. The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

Devil’s Sight. Magical darkness doesn’t impede the imp’s darkvision.

Magic Resistance. The imp has advantage on saving throws against spells and other magical effects.

Acsiwn

Sting (Bite in Beast Form). Ymosodiad Arf Sgarmes +5 i fwrw, cyrraedd 5 tr., un targed. Taro: 5 (1d4+3) difrod tyllu, and the target must make on a DC 11 Constitution saving throw, taking 10 (3d6) difrod gwenwyn on a failed save, or half as much damage on a successful one.

Invisibility. The imp magically turns invisible (anweledig) until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible (anweledig) with it.