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Heulyn.md

Heulyn (Angel) (Solar (Angel))

Nefolydd mawr, cyfreithlon da

Anhawster Curo 21 (armwr naturiol)

Heini Presennol 243 (18d10+144)

Cyflymder 50 ft., hedfan 150 ft.

CRF CHW CYF DLL DTH PRS
26 (+8) 22 (+6) 26 (+8) 25 (+7) 25 (+7) 30 (+10)

Cais achub Dll +14, Dth +14, Prs +17

Sgiliau Canfyddiad +14

Gwrthiant i ddifrod pelydrol; taro, tyllu, ac slasio o ymosodiad anhudol

Imiwnedd rhag difrod necrotig, gwenwyn

Imiwnedd rhag cyflyrau swyno, exhaustion, ofnus, gwenwyno

Synhwyrau Gwirweledigaeth 120 ft., Canfyddiad goddefol 24

Ieithoedd pob iaith, pellteimlad 120 tr.

Sialens 21 (33,000 XP)

Angelic Weapons. The solar’s weapon attacks are magical. When the solar hits with any weapon, the weapon deals an extra 6d8 radiant (pelydrol) damage (included in the attack).

Divine Awareness. The solar knows if it hears a lie.

Innate Spellcasting. The solar’s spellcasting ability is Charisma (spell save DC 25). It can innately cast the following spells, requiring no material Components

Fel y Mynnu: synhwyro da a drwg, anweledigrwydd (self only)

3 pob dydd: mur o lafnau, diarddel da a drwg, atgyfodiad

1 pob dydd: ymgomino, rheoli’r tywydd

Magic Resistance. The solar has advantage on saving throws against spells and other magical effects.

Acsiwn

Amlymosod. The solar makes two greatsword attacks.

Greatsword. Ymosodiad Arf Sgarmes +15 i fwrw, cyrraedd 5 tr., un targed. Taro: 22 (4d6+8) difrod slasio ac 27 (6d8) difrod pelydrol.

Slaying Longbow. Ranged Weapon Attack: +13 to hit, range 150/600 ft., one target. Taro: 15 (2d8+6) piercing (tyllu) damage plus 27 (6d8) radiant (pelydrol) damage. If the target is a creature that has 100 hit points or fewer, it llwyddo ar cais achub Cyfansoddiad DC 15 or die.

Flying Sword. The solar releases its greatsword to hover magically in an unoccupied space within 5 feet of it. If the solar can see the sword, the solar can mentally command it as a bonus action to fly up to 50 feet and either make one attack against a target or return to the solar’s hands. If the hovering sword is targeted by any effect, the solar is considered to be holding it. The hovering sword falls if the solar dies.

Healing Touch (4/Dydd). The solar touches another creature. The target magically regains 40 (8d8+4) hit points and is freed from any curse, disease, poison (gwenwyn), blindness, or deafness.

Acsiwn Chwedleuol

Gall cymryd 3 acsiwn chwedleuol o’r dewis islaw. Gall defnyddio dim ond un opsiwn ar y tro a dim ond ar ddiwedd tro creadur arall. Mae’n adennill unrhyw acsiwn chwedleuol wedi ei wario ar ddechrau ei tro.

Teleport. The solar magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Searing Burst (Costs 2 Actions). The solar emits magical, divine energy. Each creature of its choice in a 10-foot radius llwyddo ar cais achub Chwimder DC 23, taking 14 (4d6) fire (tân) damage plus 14 (4d6) radiant (pelydrol) damage on a failed save, or half as much damage on a successful one.

Blinding Gaze (Costs 3 Actions). The solar targets one creature it can see within 30 feet of it. If the target can see it, the target llwyddo ar cais achub Cyfansoddiad DC 15 neu cael ei dall until magic such as the adfer bach spell removes the blindness.