Geiriadur

Harpi.md

Harpi (Harpy)

Bwystfil canolig, caosaidd drwg

Anhawster Curo 11

Heini Presennol 38 (7d8+7)

Cyflymder 20 ft., hedfan 40 ft.

CRF CHW CYF DLL DTH PRS
12 (+1) 13 (+1) 12 (+1) 7 (-2) 10 (+0) 13 (+1)

Synhwyrau Canfyddiad goddefol 10

Ieithoedd Cyfiaith

Sialens 1 (200 XP)

Acsiwn

Amlymosod. The harpy makes two attacks: one with its claws and one with its club.

Claws. Ymosodiad Arf Sgarmes +3 i fwrw, cyrraedd 5 tr., un targed. Taro: 6 (2d4+1) difrod slasio.

Club. Ymosodiad Arf Sgarmes +3 i fwrw, cyrraedd 5 tr., un targed. Taro: 3 (1d4+1) difrod taro.

Luring Song. The harpy sings a magical melody. Every humanoid and giant within 300 feet of the harpy that can hear the song llwyddo ar cais achub Doethder DC 11 neu cael ei swyno until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated (diallu).

While charmed (swyno) by the harpy, a target is incapacitated (diallu) and ignores the songs of other harpies. If the charmed (swyno) target is more than 5 feet away from the harpy, the target must move on its turn toward the harpy by the most direct route, trying to get within 5 feet. It doesn’t avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, the target can repeat the saving throw. A charmed (swyno) target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it.

A target that successfully saves is immune to this harpy’s song for the next 24 hours.