Adeilydd mawr, heb aliniad
Anhawster Curo 17 (armwr naturiol)
Heini Presennol 178 (17d10+85)
Cyflymder 30 ft.
CRF | CHW | CYF | DLL | DTH | PRS |
---|---|---|---|---|---|
22 (+6) | 9 (-1) | 20 (+5) | 3 (-4) | 11 (+0) | 1 (-5) |
Imiwnedd rhag difrod gwenwyn, seicic; taro, tyllu, ac slasio o ymosodiad anhudol that aren’t adamantine
Imiwnedd rhag cyflyrau swyno, exhaustion, ofnus, parlysu, maenedig, gwenwyno
Synhwyrau tywyllweld 120 ft., Canfyddiad goddefol 10
Ieithoedd medru deall iaith ei creawdydd ond ni all siarad
Sialens 10 (5,900 XP)
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem’s weapon attacks are magical.
Amlymosod. The golem makes two slam attacks.
Slam. Ymosodiad Arf Sgarmes +10 i fwrw, cyrraedd 5 tr., un targed. Taro: 19 (3d8+6) difrod taro.
Slow (Recharge 5-6). The golem targets one or more creatures it can see within 10 feet of it. Each target llwyddo ar cais achub Doethder DC 17 against this magic. On a failed save, a target can’t use reactions, its speed is halved, and it can’t make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last am un munud. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.