Anfarwol canolig, niwtral drwg
Anhawster Curo 13
Heini Presennol 67 (9d8+27)
Cyflymder 0 ft., hedfan 60 ft. (hover)
CRF | CHW | CYF | DLL | DTH | PRS |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 16 (+3) | 12 (+1) | 14 (+2) | 15 (+2) |
Gwrthiant i ddifrod asid, oer, tân, mellt, taran; taro, tyllu, ac slasio o ymosodiad anhudol heb ei ariannu
Imiwnedd rhag difrod necrotig, gwenwyn
Imiwnedd rhag cyflyrau swyno, exhaustion, gafael, parlysu, maenedig, gwenwyno, llorio, cyfyngu
Synhwyrau tywyllweld 60 ft., Canfyddiad goddefol 12
Ieithoedd the languages it knew in life
Sialens 5 (1,800 XP)
Incorporeal Movement. The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force (grym) damage if it ends its turn inside an object.
Sunlight Sensitivity. While in sunlight, the wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Life Drain. Ymosodiad Arf Sgarmes +6 i fwrw, cyrraedd 5 tr., one creature. Taro: 21 (4d8+3) difrod necrotig. The target llwyddo ar cais achub Cyfansoddiad DC 14 or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Create Specter. The wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target’s spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith’s control. The wraith can have no more than seven specters under its control at one time.