Diawl (cythraul, newidydd siâp) pitw, caosaidd drwg
Anhawster Curo 13
Heini Presennol 7 (3d4)
Cyflymder 40 ft.
CRF | CHW | CYF | DLL | DTH | PRS |
---|---|---|---|---|---|
5 (-3) | 17 (+3) | 10 (+0) | 7 (-2) | 10 (+0) | 10 (+0) |
Sgiliau Tawel +5
Gwrthiant i ddifrod oer, tân, mellt; taro, tyllu, ac slasio o ymosodiad anhudol
Imiwnedd rhag difrod gwenwyn
Imiwnedd rhag cyflyrau gwenwyno
Synhwyrau tywyllweld 120 ft., Canfyddiad goddefol 10
Ieithoedd Affwyseg, Cyfiaith
Sialens 1 (200 XP)
Shapechanger. The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
Magic Resistance. The quasit has advantage on saving throws against spells and other magical effects.
Claws (Bite in Beast Form). Ymosodiad Arf Sgarmes +4 i fwrw, cyrraedd 5 tr., un targed. Taro: 5 (1d4+3) difrod tyllu, and the target llwyddo ar cais achub Cyfansoddiad DC 10 or take 5 (2d4) difrod gwenwyn and become poison (gwenwyn)ed (gwenwyno) am un munud. Gall creadur ailadrodd y cais achub ar diwedd pob un o’i tro, gyda llwyddiant yn diweddu yr effaith ar ei hun.
Scare (1/Dydd). One creature of the quasit’s choice within 20 feet of it llwyddo ar cais achub Doethder DC 10 neu cael ei ofnus am un munud. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself on a success.
Invisibility. The quasit magically turns invisible (anweledig) until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell). Any equipment the quasit wears or carries is invisible (anweledig) with it.