Nefolydd canolig, cyfreithlon da
Anhawster Curo 19 (armwr naturiol)
Heini Presennol 97 (13d8+39)
Cyflymder 30 ft., hedfan 90 ft.
CRF | CHW | CYF | DLL | DTH | PRS |
---|---|---|---|---|---|
16 (+3) | 20 (+5) | 17 (+3) | 18 (+4) | 20 (+5) | 18 (+4) |
Cais achub Cyf +5, Dth +7, Prs +6
Gwrthiant i ddifrod pelydrol
Imiwnedd rhag difrod seicic; taro, tyllu, ac slasio o ymosodiad anhudol
Synhwyrau Gwirweledigaeth 120 ft., Canfyddiad goddefol 15
Ieithoedd pob iaith, pellteimlad 120 tr.
Sialens 4 (1,100 XP)
Innate Spellcasting. The couatl’s spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal Components
Fel y Mynnu: synhwyro da a drwg, synhwyro hud a lledrith, synhwyro meddyliau
3 pob dydd: bendigo, creu bwyd a diod, gwella clwyfau, adfer bach, gwarchod o gwenwyn, cysegr, aes
1 pob dydd: breiddwyd, adfer nerthol, ysbio
Magic Weapons. The couatl’s weapon attacks are magical.
Shielded Mind. The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.
Brathu. Ymosodiad Arf Sgarmes +8 i fwrw, cyrraedd 5 tr., one creature. Taro: 8 (1d6+5) difrod tyllu, and the target llwyddo ar cais achub Cyfansoddiad DC 13 neu cael ei gwenwyno am 24 awr. Until this poison (gwenwyn) ends, the target is unconscious (anymwybodol). Another creature can use an action to shake the target awake.
Constrict. Ymosodiad Arf Sgarmes +6 i fwrw, cyrraedd 10 tr., one Medium or smaller creature. Taro: 10 (2d6+3) difrod taro, ac mae’r targed wedi ei afael (DC dianc 15). Until this grapple ends, the target is restrained (cyfyngu), and the couatl can’t constrict another target.
Change Shape. The couatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl’s choice).
In a new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form.