Deudroedig (unrhyw rhywogaeth) canolig, unrhyw aliniad
Anhawster Curo 16 (studded leather, shield)
Heini Presennol 112 (15d8 + 45)
Cyflymder 30 ft.
CRF | CHW | CYF | DLL | DTH | PRS |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 15 (+2) |
Cais achub Crf +7, Chw +5, Cyf +6
Sgiliau Athletig +10, Brawychu +5
Synhwyrau Canfyddiad goddefol 11
Ieithoedd any one language (usually Cyfiaith)
Sialens 5 (1,800 XP)
Brave. The gladiator has advantage on saving throws against being frightened (ofnus).
Brute. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
Amlymosod. The gladiator makes three melee attacks or two ranged attacks.
Spear. Melee or Ranged Weapon Attack: +7 to hit, cyrraedd 5 ft. and range 20/60 ft., one target. Taro: 11 (2d6 + 4) piercing (tyllu) damage, or 13 (2d8 + 4) piercing (tyllu) damage if used with two hands to make a melee attack.
Shield Bash. Ymosodiad Arf Sgarmes +7 i fwrw, cyrraedd 5 tr., one creature. Taro: 9 (2d4 + 4) difrod taro. If the target is a Medium or smaller creature, it llwyddo ar cais achub Cryfder DC 15 or be knocked prone (llorio).
Parry. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.
Gladiators battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duelists who command huge fees but rarely fight to the death.