Deudroedig (unrhyw rhywogaeth) canolig, unrhyw aliniad oni bai cyfreithlon
Anhawster Curo 12 (leather armor)
Heini Presennol 11 (2d8 + 2)
Cyflymder 30 ft.
CRF | CHW | CYF | DLL | DTH | PRS |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 10 (+0) |
Synhwyrau Canfyddiad goddefol 10
Ieithoedd any one language (usually Cyfiaith)
Sialens 1/8 (25 XP)
Scimitar. Ymosodiad Arf Sgarmes +3 i fwrw, cyrraedd 5 tr., un targed. Taro: 4 (1d6 + 1) difrod slasio.
Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Taro: 5 (1d8 + 1) piercing (tyllu) damage.
Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry.
Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation’s vessels.