Diawl (cythraul) mawr, caosaidd drwg
Anhawster Curo 18 (armwr naturiol)
Heini Presennol 184 (16d10+96)
Cyflymder 20 ft., hedfan 30 ft.
CRF | CHW | CYF | DLL | DTH | PRS |
---|---|---|---|---|---|
21 (+5) | 10 (+0) | 22 (+6) | 19 (+4) | 12 (+1) | 15 (+2) |
Cais achub Cyf +11, Dll +9, Dth +6, Prs +7
Gwrthiant i ddifrod oer, tân, mellt; taro, tyllu, ac slasio o ymosodiad anhudol
Imiwnedd rhag difrod gwenwyn
Imiwnedd rhag cyflyrau gwenwyno
Synhwyrau Gwirweledigaeth 120 ft., Canfyddiad goddefol 11
Ieithoedd Affwyseg, pellteimlad 120 tr.
Sialens 13 (10,000 XP)
Magic Resistance. The nalfeshnee has advantage on saving throws against spells and other magical effects.
Amlymosod. The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.
Brathu. Ymosodiad Arf Sgarmes +10 i fwrw, cyrraedd 5 tr., un targed. Taro: 32 (5d10+5) difrod tyllu.
Crafu. Ymosodiad Arf Sgarmes +10 i fwrw, cyrraedd 10 tr., un targed. Taro: 15 (3d6+5) difrod slasio.
Horror Nimbus (Recharge 5-6). The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light llwyddo ar cais achub Doethder DC 15 neu cael ei ofnus am un munud. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee’s Horror Nimbus for the next 24 hours.
Teleport. The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.