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Sffincs Gwrywaidd.md

Sffincs Gwrywaidd (Sphinx) (Androsphinx (Sphinx))

Bwystfil mawr, cyfreithlon niwtral

Anhawster Curo 17 (armwr naturiol)

Heini Presennol 199 (19d10+95)

Cyflymder 40 ft., hedfan 60 ft.

CRF CHW CYF DLL DTH PRS
22 (+6) 10 (+0) 20 (+5) 16 (+3) 18 (+4) 23 (+6)

Cais achub Chw +6, Cyf +11, Dll +9, Dth +10

Sgiliau Hud a Lledrith +9, Canfyddiad +10, Crefydd +15

Imiwnedd rhag difrod seicic; taro, tyllu, ac slasio o ymosodiad anhudol

Imiwnedd rhag cyflyrau swyno, ofnus

Synhwyrau Gwirweledigaeth 120 ft., Canfyddiad goddefol 20

Ieithoedd Cyfiaith, Sphinx

Sialens 17 (18,000 XP)

Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx’s intentions or sincerity have disadvantage.

Magic Weapons. The sphinx’s weapon attacks are magical.

Hud a Lledrith. The sphinx is a 12th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following cleric spells prepared:

Cantrips (at will): fflam sanctaidd, arbed trengi, rhyfeddod lefel 1 (4 slot): gorchymyn, synhwyro da a drwg, synhwyro hud a lledrith lefel 2 (3 slot): adfer bach, parth gwirionedd lefel 3 (3 slot): dadswyno, tafodiaith lefel 4 (3 slot): alltudio, symud rhydd lefel 5 (2 slot): awyrdan, adfer nerthol lefel 6 (1 slot): gwledd yr arwr

Acsiwn

Amlymosod. The sphinx makes two claw attacks.

Crafu. Ymosodiad Arf Sgarmes +12 i fwrw, cyrraedd 5 tr., un targed. Taro: 17 (2d10+6) difrod slasio.

Roar (3/Dydd). The sphinx emits a magical roar. Each time it roars before finishing a long rest, the roar is louder and the effect is different, as detailed below. Each creature within 500 feet of the sphinx and able to hear the roar must make a saving throw.

First Roar. Each creature that fails a DC 18 Wisdom saving throw is frightened (ofnus) am un munud. A frightened (ofnus) creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Second Roar. Each creature that fails a DC 18 Wisdom saving throw is deafened (byddaru) and frightened (ofnus) am un munud. A frightened (ofnus) creature is paralyzed (parlysu) and can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Third Roar. Each creature makes a DC 18 Constitution saving throw. On a failed save, a creature takes 44 (8d10) thunder (taran) damage and is knocked prone (llorio). On a successful save, the creature takes half as much damage and isn’t knocked prone (llorio).

Acsiwn Chwedleuol

Gall cymryd 3 acsiwn chwedleuol o’r dewis islaw. Gall defnyddio dim ond un opsiwn ar y tro a dim ond ar ddiwedd tro creadur arall. Mae’n adennill unrhyw acsiwn chwedleuol wedi ei wario ar ddechrau ei tro.

Claw Attack. The sphinx makes one claw attack.

Teleport (Costs 2 Actions). The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Cast a Spell (Costs 3 Actions). The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.